If so, feel completly free to use my Bandages The Hedgehog WAD sprites: http://www.mediafire.com/download/fem3r2aqbg1qpbk/Bandages.wad
If so, feel completly free to use my Bandages The Hedgehog WAD sprites: http://www.mediafire.com/download/fem3r2aqbg1qpbk/Bandages.wad
That all in this mod looks awesome. Actually I thought about making Minecraft maps too.
For mushroom hill, I don't really like those new textures but they're Ok.
And will there be any portals in the Portal section? That would make the maps even more fun and would not be hard to set to the level.
Pallet town: Are you serious about the field with all those flowers and bushes?
Anyway, those 3D modules look great. What program do you use to make them?
Are these models ever going to be released before the actual map pack is? I have a thing for lo-poly, and the Jam models really suit my fancy.
This level pack is REALLY Original. Will there be a demo soon?
Are you planning a demo or a full release?
It will all be released when fully completed. I usually work on it when I am ''in the mood''. I tend to work on my, well, work when I am bored, and feel like doing random stuff. This is a huge example of random stuff.
Awesome. I really wanted to see the portals mechanic. They are like... WOW. I never expected something like this in SRB2. This is turning to be one of the best WADs in existence!
It's beautiful <3
How easy is making a 3D model? I think I want to make one myself soon...
In my opinion, its extremely easy. Those aperture science weighted store cubes, and aperture science weighted companion cubes were done my me in less then 3 minutes.
This might be the last video I post for the portal levels, showing you that its not all fun and games, at least when cubes and turrets are involved:
http://m.youtube.com/watch?feature=youtu.be&v=slXMSVdQS0k
(Credit to sonic fan2000 for the Wheatley model, which I slightly edited. Wheatley is there for no reason, simply to kick around and spindash into.)
Those Aperture Turrets are not final, are they? Because they're weird. You hear 5 or 4 bullets firing, but it's only one bullet coming at you. The room is also kind of too dark. Other than that, it looks pretty interesting!
This might be the last video I post for the portal levels, showing you that its not all fun and games, at least when cubes and turrets are involved:
http://m.youtube.com/watch?feature=youtu.be&v=slXMSVdQS0k
These are great. I'm planning a TF2 mod, with CTF and even Payload, (when you release it) can I use these sentries as normal sentry guns? (I'll give credit to you)
Either way, Awesome.
I guess so, but why not make an actual sentry instead of using the turret? If you want I could make you a sentry md2, or find one from tf2 somewhere on the Internet and port it to srb2.
-Off-Topic-
That would be great, many thanks for the intel. I don't have any idea how to make SOCs and I don't even know what this LUA thing in 2.1 is, so... I only make sprite edits. By far the Payload sprites are quite good, at least I think so.
-On-Topic-
Let's try not to go away from the topic. This is one of the most original wad ideas I have ever seen - Even though I joined the MB like some months ago... - You should keep up this great work. By the way, in the portal maps, what is wheatly's purpose? Is he part of something or just an easter egg?