TheDoctor
Member
Since the edit button is being all wibbly today, I will post here instead of editing the original post:
Low-quality pictures for Babidi's Ship (75% done):
Low-quality pictures for Blizzard Island (75% done aswell):
Low-quality pictures for Veg-o-fortress [Sonic Spinball] (20% done):
EDIT: Also, the story has been MAJORLY updated, and will have an entire story of Sonic and Tails journying through the dimensions, with Tails trying to figure out what these cracks in time are. At the end of the game, the walls of the void will nearly completly break down, making a fusion of all dimensions into one big dimension (explained in the story by Tails and the Doctor), and the last level will include gameplays of different characters that each have their own parts.
Last level distribution of parts:
Part 1: Tails - His gameplay will be him running through the stage collecting the seven chaos emeralds, while also battling off every enemy Sonic has encountered in the entire map pack, and going through mixtures of all the levels from this map pack, using his signature weapon from the game "Tails' Adventure", bombs.
Part 2: Goku - His gameplay (not yet 100% sure, but I have a basic idea of how this might be possible) will have Goku going around the level collecting the 7 Dragon Balls, and will face every enemy from the game that Sonic has faced, and going through mixtures of all the levels from this map pack, using Ki Blasts. Goku will (hopefully, as mentioned earlier I might have an idea how to make this possible) instead of having the Spindash have a "charge ki" ability, that will allow him to fire more Ki Blasts.
Part 3: Sonic - His gameplay will be normal, going through the level fighting everything, and heading towards his goal,
with Sonic using Ki Blasts like Goku (explained in the story) and homing attacking enemies (two abilities sonic learns in-game) [The homing attack addition will only be in the PNG edition, regular SRB2, and Wii edition], chasing down an old enemy of Sonic's that will make a reappearence in here, and will aid the last boss during the boss match (Think Diablon from "Shadow the Hedgehog [game]").
Low-quality pictures for Babidi's Ship (75% done):
Low-quality pictures for Blizzard Island (75% done aswell):
These levels will be a large maze-like level, except much harder. In these pictures there are crawlas, but when finished, there will be pokemon :P. The pokemon that will be in this level will be Pikachu, and Ratatata. In this 'maze level', you cannot simply stay to the right, because sometimes the answer is more "deeper" then that. Basically saying that the maze splits into many paths, and each path goes in different directions. Staying to the right will only send you to the right path, until you end up where you began. Taking the stairs will make you advance to the next area. So, pictures:


Stairs



At the end of every level in the entire map pack, there will be "sonic-like" remixes of the stage, where the gameplay is much faster and has a "sonic-like" feel to it. Here is the "sonic" part of the level:






Stairs



At the end of every level in the entire map pack, there will be "sonic-like" remixes of the stage, where the gameplay is much faster and has a "sonic-like" feel to it. Here is the "sonic" part of the level:




Low-quality pictures for Veg-o-fortress [Sonic Spinball] (20% done):
The outside before you enter the fortress hidden in the volcano:


When entering the Veg-o-fortress, you are welcomed by the small pin-ball defences. In this small area, everying you touch bounces you back, the floor makes you spin-dash to the springs. Touching the bumpers in the middle will bounce you in a certain direction. My brother (who is also making the final boss music) tried playing this small area, and his record is 2 minutes. Then again, he is bad at the game. So, the pin-ball system:

The inside of the Veg-o-fortress isn't fully finished yet, but here is a small peek at what it will have inside:



When entering the Veg-o-fortress, you are welcomed by the small pin-ball defences. In this small area, everying you touch bounces you back, the floor makes you spin-dash to the springs. Touching the bumpers in the middle will bounce you in a certain direction. My brother (who is also making the final boss music) tried playing this small area, and his record is 2 minutes. Then again, he is bad at the game. So, the pin-ball system:

The inside of the Veg-o-fortress isn't fully finished yet, but here is a small peek at what it will have inside:

EDIT: Also, the story has been MAJORLY updated, and will have an entire story of Sonic and Tails journying through the dimensions, with Tails trying to figure out what these cracks in time are. At the end of the game, the walls of the void will nearly completly break down, making a fusion of all dimensions into one big dimension (explained in the story by Tails and the Doctor), and the last level will include gameplays of different characters that each have their own parts.
Last level distribution of parts:
Part 1: Tails - His gameplay will be him running through the stage collecting the seven chaos emeralds, while also battling off every enemy Sonic has encountered in the entire map pack, and going through mixtures of all the levels from this map pack, using his signature weapon from the game "Tails' Adventure", bombs.
Part 2: Goku - His gameplay (not yet 100% sure, but I have a basic idea of how this might be possible) will have Goku going around the level collecting the 7 Dragon Balls, and will face every enemy from the game that Sonic has faced, and going through mixtures of all the levels from this map pack, using Ki Blasts. Goku will (hopefully, as mentioned earlier I might have an idea how to make this possible) instead of having the Spindash have a "charge ki" ability, that will allow him to fire more Ki Blasts.
Part 3: Sonic - His gameplay will be normal, going through the level fighting everything, and heading towards his goal,
The Death Egg Star, along with the Ring Satellite from SRB1 (explained in story)
Last edited: