Currently, Inuyasha and I are in a bit of a disagreement on how the SRB2 Wiki should be set up, and I would personally like to hear your opinions on this conflict.
Basically, I believe that any page about a linedef executor special should contain a brief few sentences at the beginning of the "setup" section which runs through the general way in which linedef executors are set up. Inuyasha disagrees.
To illustrate our opposing viewpoints, here is my version of the Linedef Type 412 Setup section:
Here is Inuyasha's version of the same section:
Additionally, he is opposed to my placing this section at the end of the setup description of all linedef executors:
Now, here's my reasoning for why I want to put all this information in every linedef executor page:
The SRB2 Wiki is meant to help all new wadders understand how the editing process works, but about 90% of new level designers seem to take their questions to the SRB2 message board, complaining that "the Wiki didn't help" or "the Wiki explanation was too confusing". I believe that the reason for this is that many of the articles, including all the linedef executor articles, assume that the person reading them knows all about the general mechanics behind these things. In fact, many do not...they go to the page that tells you how to make a teleporter, but they also don't know how to make a proper linedef executor setup or a control sector. Because of this, I think that these pages should provide that basic information too, through a combination of quick summaries and links to other pages.
As for that last paragraph, I think that very, very few level designers know how to make a Timed Linedef Executor. If that information is linked wherever it might be applicable, then it'll be much easier to find out how to do it.
Basically, I feel like I'm working as hard as I can to make sure that all the pages contain as much background information as possible, and Inuyasha is working to make sure that these same pages are as concise as possible. Those goals are, quite frankly, incompatible, and I happen to think that it's more important to make articles informative than to make them short.
Your thoughts on this matter?
Basically, I believe that any page about a linedef executor special should contain a brief few sentences at the beginning of the "setup" section which runs through the general way in which linedef executors are set up. Inuyasha disagrees.
To illustrate our opposing viewpoints, here is my version of the Linedef Type 412 Setup section:
fawfulfan said:To use this effect, create a control sector outside of the map, set the desired linedef executor trigger property to a linedef tagged to the desired calling sector, and set one of the other linedefs on the control sector to Linedef Type 412. This linedef should be tagged to the desired destination sector within the map. A Teleport Destination thing should also be placed in the destination sector.
Here is Inuyasha's version of the same section:
Inuyasha said:This linedef should be tagged to the desired destination sector within the map. A Teleport Destination thing should also be placed in the destination sector.
Additionally, he is opposed to my placing this section at the end of the setup description of all linedef executors:
fawfulfan said:If the "Upper Unpegged" flag (8) is checked, the linedef executor will run after an amount of time specified by the ceiling height of the linedef's back sector. For more information, see the Timed Linedef Executor - Upper Unpegged tutorial.
Now, here's my reasoning for why I want to put all this information in every linedef executor page:
The SRB2 Wiki is meant to help all new wadders understand how the editing process works, but about 90% of new level designers seem to take their questions to the SRB2 message board, complaining that "the Wiki didn't help" or "the Wiki explanation was too confusing". I believe that the reason for this is that many of the articles, including all the linedef executor articles, assume that the person reading them knows all about the general mechanics behind these things. In fact, many do not...they go to the page that tells you how to make a teleporter, but they also don't know how to make a proper linedef executor setup or a control sector. Because of this, I think that these pages should provide that basic information too, through a combination of quick summaries and links to other pages.
As for that last paragraph, I think that very, very few level designers know how to make a Timed Linedef Executor. If that information is linked wherever it might be applicable, then it'll be much easier to find out how to do it.
Basically, I feel like I'm working as hard as I can to make sure that all the pages contain as much background information as possible, and Inuyasha is working to make sure that these same pages are as concise as possible. Those goals are, quite frankly, incompatible, and I happen to think that it's more important to make articles informative than to make them short.
Your thoughts on this matter?