Unknownlight
Member
I was unaware of this interview. I want to point out a few parts.
This screenshot from 2002 shows a part of GFZ2 that wasn't added to the level until v2.1. What in the world happened here?
I wasn't involved in the online Sonic fandom back then, so it's interesting that this was the attitude even prior to the slow collapse of Sonic's reputation.
Never even heard of this.
Oh you poor, sweet, naive fool.
This screenshot from 2002 shows a part of GFZ2 that wasn't added to the level until v2.1. What in the world happened here?
The purpose of the game is to offer to feel of the classic Genesis / Mega Drive Sonic games in the form of 3D; whilst we appreciated Sonic Adventure, it was a long way away from the classics roots from which it all begun.
I wasn't involved in the online Sonic fandom back then, so it's interesting that this was the attitude even prior to the slow collapse of Sonic's reputation.
Actually, the change to 3D was not so much to do with choice. We felt that ‘The Games Factory’ was far too limiting for what I wanted SRB2 to do, and thus, moved to C. However, once the programmer for the ‘SRB2-C’ project went AWOL, and on his return, progress went at a snail’s pace.
Never even heard of this.
The multiplayer modes are more or less done, textures need to be worked on, as do enemy sprites, and most of the player sprites are done. Once this is in place, level construction can be done in a matter of weeks.
Oh you poor, sweet, naive fool.