Flame> .. Huh?
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4TurretAct(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4TurretFire(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4FloorSpecial(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4FloorClear(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4RailShot(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4Invinciblerize(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> Do I have enough functions for this one damned boss yet? =P
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<Sonict> lol
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<ZG00|AoE3> Kicked by his own bot :P
<Sonict> You got owned :P
<Drake_Spyker> Basically he divided by zero somewhere, which created a black hole in the ceiling, which in turn bent the rail beam.
<Flame> Good job!
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<Drake_Spyker> XD
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4TurretAct(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4TurretFire(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4FloorSpecial(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4FloorClear(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4RailShot(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> void A_BossX4Invinciblerize(mobj_t *actor);
<Inuyasha> [05:13] <@Inuyasha> Do I have enough functions for this one damned boss yet? =P
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<Sonict> lol
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<ZG00|AoE3> Kicked by his own bot :P
<Sonict> You got owned :P
<Drake_Spyker> Basically he divided by zero somewhere, which created a black hole in the ceiling, which in turn bent the rail beam.
<Flame> Good job!
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<Drake_Spyker> XD