With all due respect and honesty, Boost and Spindash.
Boosting in a Sonic game feels great and is such a great way to help get finish times shorter (the Sonic Rush games are really good examples of this in action in my opinion) and also showcases some of Sonic & pals' trademark speed (though this is obviously far from their TRUE speed potential)
But spindashing also helps you take out enemies if you don't have any juice in the boost meter tank without costing you rings or a Life (and/or a Continue if that was the last one), especially if there are enemies you can't just ram with your boost to take out.
So naturally I don't really think either move is a bad addition to the gang's movesets.
(I respect your opinion if you have a different view, so long as you respect mines)
I agree with the statement “the dropdash is overused.” Sure, its a sick move, but they did NOT need to give modern sonic the drop dash in both frontiers and SXSG. In my opinion, it works great with classic sonic, as otherwise he would have to come to a full stop just to have a whole lot of speed. Origins’s anniversary mode could have the DD, sure, fine. But classic mode did NOT need to have the DD included. It wasn’t even their idea fully, as Mania was only partially made by Sonic Team, while mania team did most of the work.This also kinda relates to why I dislike Sega's official Classic Amy moveset. It also relates back to their misunderstanding of the Dropdash.
Sega gave Amy a new ability for Superstars and Origins - the Hammer Rush. This move is pretty creative, and heeds to the Classic Sonic moveset philosophy - everybody controls the same, with the exception of a special ability by tapping A in the air. The problem is, it's a confusing, knock-off Dropdash.
Amy jumps into the air, falls down, and repeatedly slams her hammer into the ground. Why does she need to go into the air for this ability? I'd actually quite like it if this was tied to a Super-Peelout. In fact, I would kinda like the Super-Peelout to be reintroduced if they ever were to do another Classic game, for symmetry with the Spindash. Anyways, I have problems with abilities tied to being in the air that have nothing to do with the air.
"But then why do you love the Dropdash so much?"
Because it's an expansion on the Spindash, preformed in a manner that makes a lot of sense. Plus, sometimes I DON'T like the Dropdash, namely the times recently where Sonic Team has stuck it in random games that weren't designed for it, and also didn't even bother to implement the actual Spindash, harboring back to my issue with variants of abilities replacing the main one.
The Dropdash was genius because it emphasized Sonic's speed, mastery of the Spindash, and that Sonic's built to traverse the GROUND. He is not an aerial-focused character, he's at home on the ground, unlike Tails' or Knuckles' abilities, which focus on the air. Sonic's aerial ability is meant to expand on his GROUND traversal, as it doesn't affect him in any way UNTIL he hits the ground. It allowed Sonic to rev a Spindash in the air and release it as soon as he hit the ground. It made him the fastest character, WITHOUT outright buffing his speed. It's the perfect Sonic ability, unlike the odd Insta-Shield ability they included in Sonic 3 & Knuckles.
Boost or Spindash?
Hell, from what I recall, the Dropdash wasn't even an original feature to Mania -- this same concept was from the early Sonic 3 Prototype released in 2019. Even Whitehead himself said it was a pure coincidence.It wasn’t even their idea fully, as Mania was only partially made by Sonic Team, while mania team did most of the work.
Yes, sure. The same concept showed up in an S3 prototype. But the prototype didn't get found until November of 2019, way after the release of both Mania and Mania Plus, being 2017 and '18 respectively. So the DD is a mania original feature, just it showing up in a S3 prototype is pure coincidenceHell, from what I recall, the Dropdash wasn't even an original feature to Mania -- this same concept was from the early Sonic 3 Prototype released in 2019. Even Whitehead himself said it was a pure coincidence.