), then Dark City Act 1 could definitely benefit from less overly-open spaces and more spread out enemies, even if brak were to be implemented.ANOTHER REMAKE OF DARK CITY
I'd say replace it with either indoors or rooftop platforming, maybe smaller alleyways away from the main road, or simply extend the subway idea the original dark city level had, by making it part of the actual level, you can slant some roads (i know some real-life cities do that), have more creative building designs, like ones which overhang the sidewalk, or even have construction zones. That way, the level becomes more than just "hold forward" (because i find large open levels to be boring, and most of us who don't have an obsession with msv6 do aswell).but what should I put in that big space?
Yes :3is this at all inspired by Super Mario Bros 2: The Lost Levels? if so I could make a silly little logo that parodies that.
Seriously, can no one do it? :CCould someone program Black Eggman (the Dark City chase)?
Depends on how it works. (because i don't know)Seriously, can no one do it? :C
It just follows the player and throws bombs at them XDDepends on how it works. (because i don't know)
If it uses boss waypoints? Yeah, easy peasy i can do it in 5 seconds. Trust.
If brak moves more dynamically though, it's gonna be a little harder, but still possible.
And flyIt just follows the player and throws bombs at them XD
wait how does it flyAnd fly

Like 20011x—I mean, however the hell they feel like.wait how does it fly![]()
SureI have a version of Dark City for 2.0; should I publish it?
YeahSure
with mods*I'm going to host a server with the mod—who wants to play? :3