Well, since TML is essentially dead, Emerald Racers is getting nowhere, and my Wii allows me to watch anime outside of my computer time, I've decided to assemble an old Zelda fanfic-esque thing, and finally put it to use in the form of a fangame/SRB2 mod.
The idea for the item system came to me while mowing the lawn, with absolutely no obvious connection. Unlike most of my ideas, this proved to be more SOCcing than brainstorming, weird huh? Of course, Zelda in Sonic isn't exactly easy.
So, I now present to you all, with a simple little proof-of-concept WAD, containing the following:
An incomplete, prerendered Young Link character.
Jump button corresponds with sword-swipe.
Enter key brings up the item select menu, W moves up, S moves down, space bar selects an item. (none) items are empty item slots, for a theoretical not-yet-implimented system.
1, 2, and 3 keys correspond with item use. Or rather, item equipment, the fire key is the actual use button.
Items: Bow (Rocket launcher at the moment), Bombs, Boomerange (incomplete), Fire Rod (Exploding fireballs), Ice Rod (Acts more like the Cane of Sonmaria).
Possible future items: Clawshot (Works on specific targets. Unlikely.) Super Hookshot (Works on anything, for late-in-game use. Still juggling ideas to make this work without A_RemoteAction) Gravity Rod (SuperPsion telekinesis, without movement)
Possible future gimmicks: Usable sheild, sheild changing (Buckler (Dosen't block projectiles), Wooden sheild (Same as buckler, but bigger), Iron Gauntlent (Like buckler, blocks projectiles), Dark Shield (Like Wooden sheild, blocks projectiles), Three elemental shields (Fire, Ice, Lightning protect from all sides, complete immunity from elemental hazards.) Goddess Shield (Total invulnerability from all sides. Secret "Uber-quest" item) Changable swords (Unlikely, but possible. If so, includes: Kokiri Sword (default) Iron Sword, Master Sword, Goddess Blade (Identical to Master Sword, but used for storyline purposes)) Doors and Keys (Possible, not likely or unlikely) Treasure Chests (Almost Guranteed)
Download link for proof-of-concept demo: http://www.sendspace.com/file/mgb5hj
I'll explain my fan-ish storyline idea when I have more of it set in stone.
The idea for the item system came to me while mowing the lawn, with absolutely no obvious connection. Unlike most of my ideas, this proved to be more SOCcing than brainstorming, weird huh? Of course, Zelda in Sonic isn't exactly easy.
So, I now present to you all, with a simple little proof-of-concept WAD, containing the following:
An incomplete, prerendered Young Link character.
Jump button corresponds with sword-swipe.
Enter key brings up the item select menu, W moves up, S moves down, space bar selects an item. (none) items are empty item slots, for a theoretical not-yet-implimented system.
1, 2, and 3 keys correspond with item use. Or rather, item equipment, the fire key is the actual use button.
Items: Bow (Rocket launcher at the moment), Bombs, Boomerange (incomplete), Fire Rod (Exploding fireballs), Ice Rod (Acts more like the Cane of Sonmaria).
Possible future items: Clawshot (Works on specific targets. Unlikely.) Super Hookshot (Works on anything, for late-in-game use. Still juggling ideas to make this work without A_RemoteAction) Gravity Rod (SuperPsion telekinesis, without movement)
Possible future gimmicks: Usable sheild, sheild changing (Buckler (Dosen't block projectiles), Wooden sheild (Same as buckler, but bigger), Iron Gauntlent (Like buckler, blocks projectiles), Dark Shield (Like Wooden sheild, blocks projectiles), Three elemental shields (Fire, Ice, Lightning protect from all sides, complete immunity from elemental hazards.) Goddess Shield (Total invulnerability from all sides. Secret "Uber-quest" item) Changable swords (Unlikely, but possible. If so, includes: Kokiri Sword (default) Iron Sword, Master Sword, Goddess Blade (Identical to Master Sword, but used for storyline purposes)) Doors and Keys (Possible, not likely or unlikely) Treasure Chests (Almost Guranteed)
Download link for proof-of-concept demo: http://www.sendspace.com/file/mgb5hj
I'll explain my fan-ish storyline idea when I have more of it set in stone.