The hard parts {NO SPOLIER}

Status
Not open for further replies.

A Cat

Member
Ok what do you think (or know) that is the most hard thing is for the devlopers to do to make SRB2. I don't have any ideas. This can go into levels, characters, socs any thing used to modify SRB2 or add to it.
 
Well...
-The hardcore things; such as the abilities, the gametypes, the bosses,...
-The levels themselves.
-The character sprites.
-The textures.
So, in other words, pretty much everything in srb2 was hard to do. When you think about it, this is the reason why srb2 still isn't finished after these LONG years.
 
Some Knux sprites are edited Sonic sprites, but I doubt they'll be changed.
Really? Which ones?
On topic: While the spriteing seems tedious, I'd have to go with the code. I believe there is only one source code mod (MFE) at the moment, it is just fixes. Coding can have HUGE implications, I coded some small programs, like tiny programs, and those had some complete rewriting at times.

Also: Did we really need a spoiler tag in the title?
Such as this.
 
Designing the levels so they don't suck, and then actually working on these levels for months on end.
 
EDIT: Misunderstanded post. Whoops.
So is it easier than spriting then? I'd like to have a shot at coding SRB2 I'd have to learn C++, which I doubt I'll ever get to, since I'm lazy.
 
Last edited:
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top