Lostgame
Member
Code:
#Patch File for SRB2 Final Demo v1.1
#Note: Use the pound sign ('#') to start comment lines.
SRB2 version = 11
Level 1
Levelname = JADE GULLY
Act = 1
MusicSlot = 42
NextLevel = 2
TypeOfLevel = 128
SkyNum = 1
Level 2
Levelname = JADE GULLY
Act = 2
MusicSlot = 2
NextLevel = 3
TypeOfLevel = 128
SkyNum = 1
Level 3
Levelname = JADE GULLY
Act = 3
MusicSlot = 3
NextLevel = 4
TypeOfLevel = 128
SkyNum = 1
Level 4
Levelname = CRYSTAL FROST
Act = 1
MusicSlot = 4
NextLevel = 5
TypeOfLevel = 128
SkyNum = 4
Level 5
Levelname = CRYSTAL FROST
Act = 2
MusicSlot = 5
NextLevel = 6
TypeOfLevel = 128
SkyNum = 4
Level 6
Levelname = CRYSTAL FROST
Act = 3
MusicSlot = 3
NextLevel = 7
TypeOfLevel = 128
SkyNum = 4
Level 7
Levelname = GALAXY FORTRESS
Act = 1
MusicSlot = 7
NextLevel = 8
TypeOfLevel = 3
Weather = 1
SkyNum = 7
Level 8
Levelname = GALAXY FORTRESS
Act = 2
MusicSlot = 8
NextLevel = 9
TypeOfLevel = 3
Weather = 1
SkyNum = 7
Level 9
Levelname = GALAXY FORTRESS
Act = 3
MusicSlot = 9
NextLevel = 1102
TypeOfLevel = 1
SkyNum = 7
Level 29
Levelname = SPRING HILL
Act = 0
MusicSlot = 29
NextLevel = 1101
TypeOfLevel = 64
SkyNum = 29
Level 30
Levelname = MARIO KOOPA BLAST
Act = 1
MusicSlot = 30
NextLevel = 31
TypeOfLevel = 257
SkyNum = 30
Level 31
Levelname = MARIO KOOPA BLAST
Act = 2
MusicSlot = 31
NextLevel = 32
TypeOfLevel = 769
SkyNum = 30
Level 32
Levelname = MARIO KOOPA BLAST
Act = 3
MusicSlot = 32
NextLevel = 1101
TypeOfLevel = 769
SkyNum = 30
Level 40
Levelname = CHRISTMAS HUNT
Act = 0
MusicSlot = 106
NextLevel = 1100
TypeOfLevel = 1025
Weather = 2
SkyNum = 40
Level 42
Levelname = SA EXAMPLE
Act = 0
MusicSlot = 42
NextLevel = 1100
TypeOfLevel = 128
SkyNum = 1
Level 50
MusicSlot = 50
SkyNum = 60
Level 51
MusicSlot = 50
SkyNum = 61
Level 52
MusicSlot = 50
SkyNum = 62
Level 53
MusicSlot = 50
SkyNum = 63
Level 54
MusicSlot = 50
SkyNum = 64
Level 55
MusicSlot = 50
SkyNum = 65
Level 56
MusicSlot = 50
SkyNum = 66
LEVEL 70
Levelname = FLYING SHRINE
TypeOfLevel = 44
MusicSlot = 33
Skynum = 1
LEVEL 71
Levelname = WOODLAND PANIC
TypeOfLevel = 44
MusicSlot = 34
Skynum = 1
LEVEL 72
Levelname = RING LAKE
TypeOfLevel = 44
MusicSlot = 1
Skynum = 1
LEVEL 73
Levelname = BLOCK FACTORY
TypeOfLevel = 44
MusicSlot = 5
Skynum = 1
LEVEL 74
Levelname = SLIME CANYON
TypeOfLevel = 44
MusicSlot = 4
Skynum = 4
LEVEL 75
Levelname = SUBMERGED SANCTUM
TypeOfLevel = 44
MusicSlot = 95
Skynum = 1
LEVEL 76
Levelname = CONVEYOR CHAOS
TypeOfLevel = 44
MusicSlot = 5
Skynum = 1
LEVEL 77
Levelname = AIR HAVEN
TypeOfLevel = 44
MusicSlot = 33
Skynum = 1
LEVEL 78
Levelname = TAG VALLEY
TypeOfLevel = 44
MusicSlot = 1
Skynum = 1
LEVEL 79
Levelname = CRYSTAL VOID
TypeOfLevel = 44
MusicSlot = 50
Skynum = 60
Nextlevel = 70
LEVEL 80
Levelname = LIME FOREST
TypeOfLevel = 16
MusicSlot = 1
Skynum = 1
LEVEL 81
Levelname = DUAL FORTRESS
TypeOfLevel = 16
MusicSlot = 7
Skynum = 7
LEVEL 82
Levelname = VINE CAVERN
TypeOfLevel = 16
MusicSlot = 11
Skynum = 1
LEVEL 83
Levelname = IRON TURRET
TypeOfLevel = 16
MusicSlot = 4
Skynum = 4
LEVEL 84
Levelname = TWIN HILLS
TypeOfLevel = 16
MusicSlot = 2
Skynum = 1
LEVEL 85
Levelname = CLOUD PALACE
TypeOfLevel = 16
MusicSlot = 33
Skynum = 1
LEVEL 86
Levelname = NIMBUS RUINS
TypeOfLevel = 16
MusicSlot = 95
Skynum = 1
Nextlevel = 87
LEVEL 87
Levelname = IRON WAREHOUSE
TypeOfLevel = 16
MusicSlot = 5
Skynum = 1
NextLevel = 80
LEVEL 90
Levelname = AIRBORNE TEMPLE
TypeOfLevel = 44
MusicSlot = 33
Skynum = 1
LEVEL 91
Levelname = MEADOW MATCH
TypeOfLevel = 44
MusicSlot = 91
Skynum = 1
LEVEL 92
Levelname = STARLIT WAREHOUSE
TypeOfLevel = 44
MusicSlot = 19
Skynum = 94
LEVEL 93
Levelname = GREEN UPHEAVAL
TypeOfLevel = 44
MusicSlot = 4
Skynum = 4
LEVEL 94
Levelname = MIDNIGHT ABYSS
TypeOfLevel = 44
MusicSlot = 22
Skynum = 96
LEVEL 95
Levelname = TECHNO ISLE
TypeOfLevel = 44
MusicSlot = 4
Skynum = 4
LEVEL 96
Levelname = ZERO RING
TypeOfLevel = 44
MusicSlot = 96
Skynum = 96
LEVEL 97
Levelname = ZIMS BASE
TypeOfLevel = 44
MusicSlot = 97
Skynum = 97
LEVEL 98
Levelname = SAPPHIRE FALLS
TypeOfLevel = 44
MusicSlot = 2
Skynum = 1
LEVEL 99
Levelname = CHAOS SPACE
TypeOfLevel = 44
MusicSlot = 50
Skynum = 60
Nextlevel = 90
LEVEL 100
levelname = Ice Hockey
musicslot = 107
nextlevel = 100
typeoflevel = 1040
weather = 2
skynum = 40
Maincfg Category
IntroToPlay = 1
SStage_Start = 60
Invulntics = 740
Sneakertics = 880
Cutscene 1
NumScenes 1
Scene 1
NumberOfPics = 1
Pic1Name = DISCLAIM
Pic1Duration = 200
Pic1XCoord = 0
Pic1YCoord = 0
Character 0
PlayerName = Sonic
MenuPosition = 60
PicName = SONICCHAR
Status = 122
Character 1
PlayerName = Knuckles
MenuPosition = 60
PicName = KNUXCHAR
Status = 122
Character 2
PlayerName = Knuckles
MenuPosition = 60
PicName = KNUXCHAR
Status = 122
Character 3
PlayerName = Tails
MenuPosition = 40
PicName = TAILSCHAR
Status = 122
This is the MAINCFG file for Sonic X-treme as it is so far. As you can see, I have sucessfully made it so you disable Tails and Knux WITHOUT editing the code, which Mystic told me couldn't be done. Anyways...
I need to edit Sonic's character text. I mean the "Fast" "Speed/Thok" and "Not a good pick for begginners, but when controlled properly, Sonic is the fastest of the three."
How? and give a functioning example if you can.
Thanks in advance....