The end of the world...

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Better idea:

Code:
bind 1 "skin Sonic; color blue"
bind 2 "skin Tails; color orange"
bind 3 "skin Knuckles; color red"

A lot more simpler. I think I'll add an SRB2JTE version of this in my controlpanel.txt script.
 
Blue Warrior said:
Better idea:

Code:
bind 1 "skin Sonic; color blue"
bind 2 "skin Tails; color orange"
bind 3 "skin Knuckles; color red"

A lot more simpler. I think I'll add an SRB2JTE version of this in my controlpanel.txt script.


Blue Warrior's Grammer aside, this script dosen't work, for the simple reason that devmode has to be on in order to change skins. However, perhaps:


Code:
bind 1 "devmode; skin Sonic; color blue; devmode"
bind 2 "devmode; skin Tails; color orange; devmode"
bind 3 "devmode; skin Knuckles; color red; devmode"
 
Draykon said:
Blue Warrior said:
Better idea:

Code:
bind 1 "skin Sonic; color blue"
bind 2 "skin Tails; color orange"
bind 3 "skin Knuckles; color red"

A lot more simpler. I think I'll add an SRB2JTE version of this in my controlpanel.txt script.

O NOEZ, I MISTYPED SOMETHING FOR ONCE!!!1 D:


Blue Warrior's Grammer (lol) aside, this script dosen't work, for the simple reason that devmode has to be on in order to change skins. However, perhaps:


Code:
bind 1 "devmode; skin Sonic; color blue; devmode"
bind 2 "devmode; skin Tails; color orange; devmode"
bind 3 "devmode; skin Knuckles; color red; devmode"

Oh, I see. Why so much text in the Wiki script, though? They're just comments taking up space. :?
 
You all are not Writing the code correctly...

This is how it should be (For netgames)
My heroes.txt file said:
bind 1 "color blue; skin sonic; kick allbots; wait 2; addbot tails; wait 4; addbot knuckles; wait 10; tailspickup off"
bind 2 "color orange; skin tails; kick allbots; wait 2; addbot sonic; wait 4; addbot knuckles; wait 6; tailspickup on"
bind 3 "color red; skin knuckles; kick allbots; wait 2; addbot sonic; wait 4; addbot tails; wait 10; tailspickup off"

Yes... I tested this in Srb2JTE and it works PERFECTLY...
 
Flame_the_hedgehog said:
You all are not Writing the code correctly...

This is how it should be (For netgames)
My heroes.txt file said:
bind 1 "color blue; skin sonic; kick allbots; wait 2; addbot tails; wait 4; addbot knuckles; wait 10; tailspickup off"
bind 2 "color orange; skin tails; kick allbots; wait 2; addbot sonic; wait 4; addbot knuckles; wait 6; tailspickup on"
bind 3 "color red; skin knuckles; kick allbots; wait 2; addbot sonic; wait 4; addbot tails; wait 10; tailspickup off"

Yes... I tested this in Srb2JTE and it works PERFECTLY...

Actually, the script he made was made neither for multiplayer (hence the Devmode) or SRB2JTE. I stated that mine would be made or SRB2JTE once I edited it.

But yeah, yours is pretty good, but since devmode doesn't yet support bot commands, you'd have to switch to split screen in single player in order to use them.
 
I read through those scripts...
And I found that Tails becomes a Yellow color...

Tails Does not become yellow, Tails Is orange...

SUPER TAILS, Is Yellow
 
No, Tails is not yellow in any game with decent visuals that I've played. Perhaps his emblem might be yellow, as well as his Super form. But Tails himself isn't.
 
Blue Warrior said:
No, Tails is not yellow in any game with decent visuals that I've played. Perhaps his emblem might be yellow, as well as his Super form. But Tails himself isn't.

That's what I mean. The emblem is yellow.
 
Oh. Okay, nvm. =P


Today, I have painstakingly worked my butt off improvising the Heroes commands to work with SRB2JTE. It can be found in my Control Panel script right here. Just press Q, and PgUp in console to know how to use it. ;)
 
In my game, Tails looks just fine. Have you ever actually tried the script?

EDIT:

I... actually... started a trend...

I'm probably gonna massively improve on these scripts later, in the FSX CCSuite...

EDIT2:

Can you put BINDs and ALIASes in a ALIAS command?
 
You can put binds; I haven't tried aliases, but I would think it works.

Have you ever actually tried the script?
I'm sure that script works fine. However, you can't add bots in devmode.

Jason the Echidna said:
fyi, improvise != improve. :|
...Yeah, I improvised the script off of theirs. Your point? <_<
 
I think it goes something like: alias name "alias othername; bind something."

Then you bindkey the first alias to a key, and that launches the command.
 
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