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The Dodgeball Team

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Revan

Formerly Icefox
Yes it's me again and I present you this...
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Maps:
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Name: Dodge Base
Author: Revan

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Name: Dodge Flower
Author: Revan

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Name: Chill and Dodge
Author: Revan

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Name: Sunset Cliff
Author: Revan

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Name: Fighting Trailers
Author: Revan

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Name: Dark Place
Author: Revan

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Name: 2 Yachts 1 Battle
Author: Revan

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Name: Aquatic Corridors
Author: Revan

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Name: The Divine Skylands
Author: Revan

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Name: Another Dimension
Author: Revan

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Name: Digital Dodge
Author: Revan

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Name: Sky High
Author: Mk.exe

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Name: Contaminated Water
Author: Mk.exe

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Name: Nightlight Park
Author: Q.T.D

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Name: Storm Facility
Author: Revan

Now for the people who don't know what Dodgeball means.

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Huge thanks to Prisima for making the script!

Here is a Discord Server with the Dodgeball Team.
Click here! New server!

Just like I said before, you are free to post your maps for Dodgeball, I almost accept everything.

Instead of posting the progress in my editing thread, I made a special thread for this.
 
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Oooh! This is cool! These maps look wonderful and playing dodgeball in them sounds fun! Can't wait to see more!
 
Is there a reason why all the balls have whirlwind shields?

A ball with blue whirlwind aura shows that, the ball is harmful. The ball with white whirlwind aura shows that, once a ball hits the ground it will become harmless. I can't explain much more about how dodgeball will work in srb2, the script is still in beta.
 
A ball with blue whirlwind aura shows that, the ball is harmful. The ball with white whirlwind aura shows that, once a ball hits the ground it will become harmless. I can't explain much more about how dodgeball will work in srb2, the script is still in beta.

With that being said I have a question? Once the ball is safe will players be able to pick up the balls and add it to their ammunition?
 
It' been a while since I posted something here...
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If you don't like this image.
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Also here's the current progress in DODGEBRAWL (name changed) script by Prisima:
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Here is the Discord server: https://discord.gg/YgKNfYK
 
A JUNGLE MAP?

Looking back on our prorgress its looking great so far!
 
The split first image is... kind of bad. You don't see much besides the sky on the sky level part of the image, and you don't see much besides the background on the jungle level part of the image. (You see a bit other than what I mentioned, but not much.) So I'd say it's a very good thing you provided the two images separately as well.

As for the split images, I don't know how it'll work in practice, but the sky level seems to have a lot of things to hide behind and stay safe, as well as having multiple floor heights stacked on top of each other, while the jungle level doesn't really seem to have anything to hide behind (unless what looks like background scenery is not just background scenery). Other than that, I guess both levels look pretty nice. (The background of the sky level is pretty bland right now, but the rest seems nice.)

By the way, can I suggest uploading future .gifs to GfyCat or something, and then linking to them? GfyCat takes big .gifs and turns them into small videos with a quite low loss in quality, making it faster to load, and also letting people pause it and scrub through time, since it's a video. The two .gifs in your post (not counting the opening post) fill around 20.6 megabytes when added together, which is not so nice for people with slow internet, not to mention they'll also be forced to load them next time they check that page of this thread, regardless of whether they want to or not, unlike links to GfyCat or such. 20 megabytes might not be too bad, but if you keep adding more and more .gifs, that number will grow bigger and bigger...
 
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As for the split images, I don't know how it'll work in practice, but the sky level seems to have a lot of things to hide behind and stay safe, as well as having multiple floor heights stacked on top of each other,

The sky Level is a good map as a whole in my tests. There will be lots of space to play on and you wont fall of easily.
 
Reviving this thread again

Shotouts to .Jazz. for doing this cool map for DodgeBrawl, I really like it!
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