Ash said:
Jazz said:
This map completely fails. The reason? Even Doom maps are less cramped than this.
Read and understand.
I find that very rude. You can't just classify a map as a failure only because of the amount of space;
Size is a fundamental attribute that makes or breaks maps. A map that is not playable fails, period.
Reality checks are usually rude. I am not about to apologize for it. Reality checks are a necessary part of life. People have told me my maps partially or completely fail in the past for various reasons. (Some still do now!) Nobody's work will get any better without such checks, regardless of how rude they are.
Ash said:
there's many other aspects to a map to judge. Concentrating on one problem may help the person in the process of understanding and fixing it, but for such a minor problem that could be solved with a couple of clicks...
Simply making the level twice as big isn't really going to solve the problem. This map needs to be reworked with better proportions. Passages need to be at least eight times bigger, the rest of the level needs to be about two to three times bigger. Once that happens, all the sectors have to be rearranged, then reworked with obstacles objects and hazards since the larger size will mandate room sector layout to be changed, etc.
Ash said:
it's just a rude thing to say, especially if that's the only problem (and an easily solvable one at that (by the way, I'm purposely being repetitious)).
Once again, read above. If the problem were that easy to solve, I wouldn't have stated that the map completely fails.
Ash said:
I do find it exceedingly cramped; no I do not disagree with you on that, but it doesn't completely fail. You have to admit: It's better than a lot of the crap that gets submitted.
This map in its current form is really not that much better than most of the crap that gets submitted. Sorry.
I will admit that his grasp on technical aspects (FOFs/Sector effects) is great for his first map, but that still doesn't save said map from failure.
Ash said:
Anyway, I just like to remember the old motto. "If at first you don't succeed, try try again."
I don't seem to remember telling him to not try again. If I had submitted my first WAD (which was eerily similar in crampedness) I would have expected similar reactions. That would be why I deleted it and tried a new idea from scratch.
Hence, I cleared the table and tried again. The map maker on the other hand, has two choices:
1. Try to rework what he has with something similar to what I stated.
2. Delete and start over with the same theme, building a map with better proportions.