The Bushmill Cup

[Open Assets] The Bushmill Cup v1.2a

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CrayFray

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CrayFray submitted a new resource:

The Bushmill Cup - A cup pack featuring Race & Battle maps, and then some!

View attachment 159812
A cup in the making for over several months! Featuring 6 race courses and 2 battle stages! The idea within a small private community was that anyone wishing to contribute a map, was able to do so for whatever theme they wanted, and have it be part of this cup! Now several months later, here are our results!

Let's introduce the stars of the show:
FABRIKENZONE (by CrayFray)
View attachment 159813
A short and sweet...

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Hey, just wanted to let you know version 1.1.3 causes some warnings and errors to appear in console:

lua_maydaysub is missing a comma at the end of line 10, which causes a warning to appear in console.
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The SOC parser complains about lines 59 and 60 in HEADERS.RACE. If you want to comment a line out in SOC, you should use a hash (e.g. #LightContrast = 64)
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These commas at the ends of lines 31 and 32 of SOC_MBMN cause a real vague error to appear (WARNING: unexpected symbol near '<eof>') that I wouldn't blame you for not catching.
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Also, all of the terrain definitions are missing an empty line at the end, which causes the game to print errors.

All of these are real easy mistakes to make, so you shouldn't worry about them too much. You guys have done some great work on this level pack regardless.
 
My only complaint is that I felt the turns in Fabrikenzone could be broadcasted better? I felt it was hard to see the arrows.

All the same, holy shit; top contender for prettiest maps
 
Hey, just wanted to let you know version 1.1.3 causes some warnings and errors to appear in console:
-snip-
Many thanks, I'll include a fix for that in the next patch!

Hi im emmanuel good job on making the factory map from moorhuhn kart 2 i love that map in the original
My guy knows whats up! Moorhuhn Kart 2 is an absolute banger and is the initial reason it even got me to make maps for SRB2K and Ring Racer, funnily enough.

My only complaint is that I felt the turns in Fabrikenzone could be broadcasted better? I felt it was hard to see the arrows.

All the same, holy shit; top contender for prettiest maps
Thank you so much! That means a lot for all of us! For Fabrikenzone, I will ditch the current present arrows and just use Ark Arrows instead, the one I currently use simply simply blend into the background too much.
 
CrayFray updated The Bushmill Cup with a new update entry:

v1.1.4

Hello everyone, v1.1.4 hits with some minor adjustments to a few tracks, based on feedback I was able to observe over the past week. Before I list what changed, I'd like to thank everyone on this message board and also on the Kart Krew discord for playing our cup. The reception to all of our tracks has been overwhelmingly positive, much better than anyone on the Bushmill crew, and myself, ever anticipated. Many thanks!!!

Here's whats different for v1.1.4:

- Fabrikenzone got almost all of...

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Love this cup a lot and was excited to show it to my friend but I was surprised to find out that they could not load Ceasar Coliseum online or offline.
I assume it has something to do with how we used passwords to unlock everything for him? Couldn't carry over their saves to a new pc.
 
Love this cup a lot and was excited to show it to my friend but I was surprised to find out that they could not load Ceasar Coliseum online or offline.
I assume it has something to do with how we used passwords to unlock everything for him? Couldn't carry over their saves to a new pc.
Curious, first time I would ever hear of such an issue. Your friend would certainly be the first one. I don't think I can offer any fixes for that, sorry!
 
CrayFray updated The Bushmill Cup with a new update entry:

v1.1.4b

Hello everyone! v1.1.4b hits with a few small bug fixes and improvements listed down below. While I wanted to wait on staff ghost implementation by the rest of the crew, I felt these fixes are important enough to warrant immediate attention. Changelog for v1.1.4b:

- Cut down filesize by ~2MB. The Noise TV Studio track wasn't properly looped, now it is!
- Set correct flags for the Finish line linedef action in Schottische Burg that weren't set before and are needed

Ceasar Coliseum changes...

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CrayFray updated The Bushmill Cup with a new update entry:

v1.2 - New track "Octopus Festival" + 2.4 RC compatibility

Hi everyone! Today is a very exciting day, as I get to release a map project I have been sitting on since June!

v1.2 major changes include:
NEW MAP: OCTOPUS FESTIVAL - (found under Lost & Found)
View attachment 174189
A map to celebrate a great friends return after them being away for a long time. Chuck full of references to a good friend group of mine, contributing their own assets to this map, in the context of a water indoor/outdoor park. This project has been a long...

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There are some issues found with Noise TV Studio.

1. Due to the nature of the course, v2.4 grading expects the player to hit three checkpoints on each lap, but the player can only hit two of them per lap, and any unregistered checkpoints upon completion of a lap results in no credit for these checkpoints, resulting in a maximum of:
  • 4 / 4 Lap Bonus in v2.3
  • 84 / 150 EXP in v2.4
v2.4 uses EXP to determine final results of a Grand Prix cup, resulting in lower score gains for all players in this course and potentially having less effect in final standings than in all other races of a Grand Prix.
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2. The finish line does not extend enough to the left.
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3. CPU players never trick correctly on trick springs in the course.
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4. CPU players may repeatedly attempt the tripwire cut located just past the checkpoint that can be hit on both laps, even if the attempt will fail.
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Thought I'd drop my two cents here about one of the shortcuts on Noise TV (the one shown in the last GIF in the previous post by ne_gamer), it is *very* strong on lap two, practically an end cut. Is there any chance that shortcut could be disabled/blocked or otherwise re-directed/nerfed for lap two? A lot of victories I've seen on the map (my own included) boil down to bagging a speed item to take that cut and try to snag first place. I've also seen people respawn in the lap 2 portion of the starting area if they manage to explode during position. No real complaints about the map otherwise, it's a blast.
 
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