Metal96
Member
I would like to thank you.
So I was incredibly drunk last night (well, tonight if you're counting); my friends had since either left or passed out, the practice rooms (with their beautiful, beautiful pianos) were locked, and the girl I was with decided to go to bed early rather than stick around for the night, and considering that it was only five in the morning, I didn't want to go to bed quite yet. So I decided to play SRB2.
I ran through the entire game nonstop in about 45 minutes. No continues, no cheats, no secrets, just running full speed ahead as Sonic, and I would like to tell you: it was perfect. Just perfect.
But this got me thinking: this game is nearly 20 years old. There have been so many individuals who have put countless hours of effort into this game—a Sonic fangame built on Doom Legacy—something that I just find hard to fathom despite its infinitely obvious truth. Without this game, everything would honestly be so...different. I would never have gotten into development if I hadn't started with mapping for SRB2. The musical stylings influenced my young mind when I started composing. I wrote a messy and stupidly laggy lines-only version of the Doom renderer for the TI-83+ because of this game. I know so much about game workings, development, low-level code, 3D perspective—so much I looked into and read and read and read because of the long effort that the devs have put into this and continue to put into it. This is a fantastic game, no doubt about it, so much so that it even super-impressed my roommate with its hackery and ingenious workings—and he's the comp sci major! (I'm just a lowly music/math double major.) It's just fantastic, it does so much, it provides so much more than it contains, it's so...just great.
I feel like you've never recieved a proper thanking for your work—at least not one that I've seen—and I can only hope this rectifies such an issue.
So thank you, devs. Thank you, community. I know I've never contributed much of value and surely created much annoyance with my undevelopedness when I first joined the community in early middle school but this game has been the one that has always stuck with me and the one I turn to on the off chance that I wish to game (this and Audiosurf are the only two I play, and rarely). So thank you.
This may just be the rantings of a drunken college student who was left alone for the night or it may mean more. Or maybe I'm still that antisocial 12-year-old deep on the inside, and that's just coming out. Or maybe...ah who knows. Maybe I'll regret posting this in the morning, maybe I should wait, but it needs to be said, and I feel that there are others who probably feel the same way.
So thank you. Thank you for all your effort. So long as I am alive you will never be forgotten.
– Jon M. (Metal96)
So I was incredibly drunk last night (well, tonight if you're counting); my friends had since either left or passed out, the practice rooms (with their beautiful, beautiful pianos) were locked, and the girl I was with decided to go to bed early rather than stick around for the night, and considering that it was only five in the morning, I didn't want to go to bed quite yet. So I decided to play SRB2.
I ran through the entire game nonstop in about 45 minutes. No continues, no cheats, no secrets, just running full speed ahead as Sonic, and I would like to tell you: it was perfect. Just perfect.
But this got me thinking: this game is nearly 20 years old. There have been so many individuals who have put countless hours of effort into this game—a Sonic fangame built on Doom Legacy—something that I just find hard to fathom despite its infinitely obvious truth. Without this game, everything would honestly be so...different. I would never have gotten into development if I hadn't started with mapping for SRB2. The musical stylings influenced my young mind when I started composing. I wrote a messy and stupidly laggy lines-only version of the Doom renderer for the TI-83+ because of this game. I know so much about game workings, development, low-level code, 3D perspective—so much I looked into and read and read and read because of the long effort that the devs have put into this and continue to put into it. This is a fantastic game, no doubt about it, so much so that it even super-impressed my roommate with its hackery and ingenious workings—and he's the comp sci major! (I'm just a lowly music/math double major.) It's just fantastic, it does so much, it provides so much more than it contains, it's so...just great.
I feel like you've never recieved a proper thanking for your work—at least not one that I've seen—and I can only hope this rectifies such an issue.
So thank you, devs. Thank you, community. I know I've never contributed much of value and surely created much annoyance with my undevelopedness when I first joined the community in early middle school but this game has been the one that has always stuck with me and the one I turn to on the off chance that I wish to game (this and Audiosurf are the only two I play, and rarely). So thank you.
This may just be the rantings of a drunken college student who was left alone for the night or it may mean more. Or maybe I'm still that antisocial 12-year-old deep on the inside, and that's just coming out. Or maybe...ah who knows. Maybe I'll regret posting this in the morning, maybe I should wait, but it needs to be said, and I feel that there are others who probably feel the same way.
So thank you. Thank you for all your effort. So long as I am alive you will never be forgotten.
– Jon M. (Metal96)