DooMAD
Member
I've already successfully added a texture to my WAD and everything works fine. But when I try adding another new texture it screws up and I get a P_InitiPicAnims: bad cycle from GFALL1 to GFALL4 error.
I notice XWE adds a new TEXTURE1 lump when I add new entries. Is there not supposed to be a TEXTURE1 lump in there? Do I have to rename it to TEXTURE2 every time I add a new resource? If so, why can't it be more simple? I don't get any crap like this with Doom.
I notice XWE adds a new TEXTURE1 lump when I add new entries. Is there not supposed to be a TEXTURE1 lump in there? Do I have to rename it to TEXTURE2 every time I add a new resource? If so, why can't it be more simple? I don't get any crap like this with Doom.