Cyrus8088
Overly sleepy
***********SYSTEM INFO***********
OS: Microsoft Windows 10 Home
GPU: Intel(R) HD Graphics 620
Zone Builder: v2.6
********EXCEPTION DETAILS********
Access to the path 'C:\Users\User\Documents' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.FileInfo.OpenRead()
at CodeImp.DoomBuilder.Launcher.FilesAreEqual(FileInfo first, FileInfo second)
at CodeImp.DoomBuilder.Launcher.ConvertParameters(String parameters, Int32 skill, String skin, Int32 gametype, Boolean shortpaths)
at CodeImp.DoomBuilder.Windows.ConfigForm.CreateParametersExample()
at CodeImp.DoomBuilder.Windows.ConfigForm.shortpaths_CheckedChanged(Object sender, EventArgs e)
at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
at System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
at System.Windows.Forms.CheckBox.set_Checked(Boolean value)
at CodeImp.DoomBuilder.Windows.ConfigForm.cbEngineSelector_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at CodeImp.DoomBuilder.Windows.ConfigForm.listconfigs_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Summary: was importing textures into the program via a location (Documents since that's where my texture was located in) , worked fine at first, then for some reason when testing the level, the textures were red but in the 3D visual mode, were perfectly rendering?
then i tried taking a screenshot and posting it on the fourms when suddenly, it crashed right after i clicked on the screenshot button, then i opened a new file, imported the texture, it didn't show up so i went back to game configuration, but as soon as i clicked on it, i got this crash report you're seeing posted above
Please explain how and what do I do to import my texture.
Handcrafted texture:
OS: Microsoft Windows 10 Home
GPU: Intel(R) HD Graphics 620
Zone Builder: v2.6
********EXCEPTION DETAILS********
Access to the path 'C:\Users\User\Documents' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at System.IO.FileInfo.OpenRead()
at CodeImp.DoomBuilder.Launcher.FilesAreEqual(FileInfo first, FileInfo second)
at CodeImp.DoomBuilder.Launcher.ConvertParameters(String parameters, Int32 skill, String skin, Int32 gametype, Boolean shortpaths)
at CodeImp.DoomBuilder.Windows.ConfigForm.CreateParametersExample()
at CodeImp.DoomBuilder.Windows.ConfigForm.shortpaths_CheckedChanged(Object sender, EventArgs e)
at System.Windows.Forms.CheckBox.OnCheckedChanged(EventArgs e)
at System.Windows.Forms.CheckBox.set_CheckState(CheckState value)
at System.Windows.Forms.CheckBox.set_Checked(Boolean value)
at CodeImp.DoomBuilder.Windows.ConfigForm.cbEngineSelector_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at CodeImp.DoomBuilder.Windows.ConfigForm.listconfigs_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ListView.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Summary: was importing textures into the program via a location (Documents since that's where my texture was located in) , worked fine at first, then for some reason when testing the level, the textures were red but in the 3D visual mode, were perfectly rendering?
then i tried taking a screenshot and posting it on the fourms when suddenly, it crashed right after i clicked on the screenshot button, then i opened a new file, imported the texture, it didn't show up so i went back to game configuration, but as soon as i clicked on it, i got this crash report you're seeing posted above
Please explain how and what do I do to import my texture.
Handcrafted texture:
Last edited: