Now updated somewhat for v1.09. ANIMATED is outdated (it doesn't have the SASRB2 textures or quicksand in it), and so is the example PWAD, but otherwise, you're back on track.
# ANIMATED defaults for SRB2
# by Jason the Echidna
# Speed is how many tics before the next frame of
# animation. (So a speed of 8 is slower then 2 because
# it waits 8 tics before switching to the next frame.)
# Last is the last frame in the animation.
# First is the first frame in the animation.
# This list is a perfect replica of the one in SRB2's
# source code, right down to the commenting. But I
# took the time to do the boring work of putting it
# in the format below, SO YOU'D BETTER FIND IT USEFUL.
[SWITCHES]
# There are no switches in SRB2.
[FLATS]
#speed #last #first
4 NUKAGE3 NUKAGE1
4 FWATER16 FWATER1
4 BWATER16 BWATER1
4 LWATER16 LWATER1
4 WATER7 WATER0
8 SWATER4 SWATER1
8 LAVA4 LAVA1
8 BLOOD3 BLOOD1
#speed #last #first
8 RROCK08 RROCK05
4 QUIKSN16 QUIKSN01 # Quicksand
4 CHEMG16 CHEMG01 # THZ Chemical gunk
4 GOOP16 GOOP01 # Green chemical gunk
4 SLIME08 SLIME05
2 THZBOXF4 THZBOXF1 # Moved up with the flats
2 ALTBOXF4 ALTBOXF1
#speed #last #first
4 BLUE3 BLUE1
4 GREY3 GREY1
[TEXTURES]
#speed #last #first
2 GFALL4 GFALL1 # Short waterfall
2 CFALL4 CFALL1 # Long waterfall
2 TFALL4 TFALL1 # THZ Chemical fall
2 AFALL4 AFALL1 # Green Chemical fall
2 THZBOX04 THZBOX01
2 ALTBOX04 ALTBOX01
4 SFALL4 SFALL1 # Lava fall
2 BFALL4 BFALL1 # HPZ waterfall
4 GREYW3 GREYW1
4 BLUEW3 BLUEW1
4 COMP6 COMP4
4 RED3 RED1
4 YEL3 YEL1
TheDarkArchon said:Looks as if you haven't set SRB2.srb as the IWAD.