CreeperFace941
gaming
How do I test if the player that's being carried by a flying character?
I got it to check for being carried, but this also includes the rope pulleys from ACZ1.
This is what i have for now:
The only part im getting trouble with is setting the value for the type of carry.
I got it to check for being carried, but this also includes the rope pulleys from ACZ1.
This is what i have for now:
Code:
if (player.powers[pw_carry])
player.weapondelay = TICRATE*1