B0t
Bleep bloop
I only have one example of this discovered completely by accident on DSZ1.
When running on water, if a wall is hit that's part of a sector with a lift platform FOF (The ones that go up and down), the player will teleport down to the ground. Not really game breaking but worth posting.
It's hard to see in the GIF as I had to move fast to get to the area, but the wall I hit is below a rising and falling lift platform. Upon further testing it also works above the lift where I would be teleported to the lift instead of the floor. (Whichever solid surface is directly below).
Also I don't know if it's limited to that specific FOF, I've only observed it happening with that type though.
When running on water, if a wall is hit that's part of a sector with a lift platform FOF (The ones that go up and down), the player will teleport down to the ground. Not really game breaking but worth posting.
It's hard to see in the GIF as I had to move fast to get to the area, but the wall I hit is below a rising and falling lift platform. Upon further testing it also works above the lift where I would be teleported to the lift instead of the floor. (Whichever solid surface is directly below).
Also I don't know if it's limited to that specific FOF, I've only observed it happening with that type though.