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TehPuertoRicanSpartan's Sandbox

antonretrojr

Mediocre Lua scripter
Then tell me, what's the point on playing your "mod" that replaces all rings with Eggman monitors if you can just use Ultimate Mode and screw every monitor?
You're forgetting one cruicial ​thing.
Ultimate mode CAN NOT be used in multiplayer.
This mod can be though
 
Fine, I'll do it myself.

Christmas Sonic Q&A:
Q: Why?
A: No reason, I just wanted to do this.

Q: Will he have Cross--
A: Let me guess, CrossMomentum. No. He will NEVER have XMomentum support because legacy characters never have one, nor my future mods. Legacy Espio broke the law that they never did. Instead, I'm going to add Anti-XMomentum measures on Christmas Sonic and my future mods.


Q: So what did you add?
A: I put Thok Example by CobaltBW. Don't worry, it's reusable. I also put Footsteps support code by Gomynola. It's reusable too. And I/O support for HUD switch code. Also reusable.

That's all for Q&A, be patient until it's released!
 
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TheOofee

amogus
Fine, I'll do it myself.

Christmas Sonic Q&A:
Q: Why?
A: No reason, I just wanted to do this.

Q: Will he have Cross--
A: Let me guess, CrossMomentum. No. He will NEVER have XMomentum support because legacy characters never have one, nor my future mods. Legacy Espio broke the law that they never did. Instead, I'm going to add Anti-XMomentum measures on Christmas Sonic

there was never a law that makes no sense
 
532750804d2d1887152bb6d64bea385e.png


That means I'm planning to port Sonic Adventure DX to v2.2!

(and yes, this is 100% true)

Gotta take care of Christmas Sonic and porting Sonic Adventure DX!

(credit to GXP3000 for the HUD code, since Rafael said it's reusable)
 

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Charybdizs

>WTB lamp oil
Administrator
Judge
Q: Will he have Cross--
A: Let me guess, CrossMomentum. No. He will NEVER have XMomentum support because legacy characters never have one, nor my future mods. Legacy Espio broke the law that they never did. Instead, I'm going to add Anti-XMomentum measures on Christmas Sonic and my future mods.

I don't see the need for the obvious spite for someone else's mod here, frankly. But that aside, I'd like to remind you of Submissions Rule 7 (https://mb.srb2.org/announcement.php?f=68&a=45) before you put anything in your mod intentionally breaking compatibility with another mod on the mb just because you don't like it or its author. Maneuver now and avoid a bruh moment in the future!
 
So, since Sonic Adventure DX port is now throwing SLADE errors at me every time I selected the THINGS lumps, this port is now canceled.

Still working on Christmas Sonic, I got a planned release date. I won't tell you if you ask.
 
Christmas Sonic now has XMomentum support! Just wait for the proof to come out.
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Here it is, let me know if you like it!
srb20047.gif
 
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dashdahog

Redxvi robo blast 1
LOL
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cant you also just make the life sprite bigger?
Well, this mod is now on hold due to virtual class. And if I get permission from the creator of 2.2 UglyKnux to use his HUD lives, I would make GIFs of the added gasp and ride sprites.
I don't know who made 2.2 UglyKnux anymore because it's currently taken down...
 
So I was planning to make Java's mascot Duke for SRB2K, so I created a paper of it. Not only that, but it's also my first time drawing it.
 

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I'm just excited to show you Duke's signpost concept! Remember, it's for SRB2K only, so don't "brag" for the SRB2 version.
And sorry if it's poorly drawn, I'm just not good at drawing.
 

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Started working on the sprites! Keep in mind that they are unfinished.
1619296464981.png

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I finished A1 after pain and stress!
1619323333224.png
 
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New CSS artwork for Christmas Sonic! Sorry, I haven't posted in almost 2 months. Anyways, hope you enjoy this CSS art!
(and yes, it's upscaled through waifu2x-multi)
 

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The progress is getting slower because of too many adventures and errands.
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The progress is getting slower because of too many adventures and errands.
And with that, Christmas Sonic will be released...Big Rigs: Over the Road Racing style.

And yes, I have adventures and errands in real life.
 
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