Here's
my backpack on September 28, two days before the Mann-conomy/Polycount update.
Now here's my backpack at the current date.
If you think that getting hats is difficult, you're probably just doing it wrong.
Anyway, I'm one of the few who enjoys the Sniper Polycount set, if only for the mindfuck factor. I can't tell you how many times I've been in a sniper battle where I, after a while, switch to my Croc-o-Style gear as subtly as possible, just to have my opponent go "
what the hell that was totally a headshot" and only catch on after about 5 or 6 149-damage headshots.
That said, it's an update that's made for the useless snipers: the ones that only go after
other snipers. At least we were given both the perfect complement for Jarate (the Bushwacka) and the best Sniper (maybe even best in general) hat of all (Ol' Snaggletooth).
As for the Pyro's Polycount update, I think it's, for the most part, balanced. I think that giving the Pyro a speed boost should be considered taboo, because of the advantage it gives W-M1 Pyros, but the 10% bullet damage increase really keeps it in check (perhaps maybe a little
too much, but still). Also, removing the
compression blast, TrueTenguMan? Are you kidding me? Man, you can tell you were on the 360 version.
Look at my backpack, and check out my Short Stop's (it's literally the first item in my backpack) information for a detailed summary of my thoughts on the Scout's Polycount update. In my opinion, a Short Stop/Sandman Scout is
way more lethal than a whole Milk Man loadout, but I'm pretty good with the Sandman, so maybe it's just me being
good that makes me say that.
The Spy's Polycount pack is only good for trading with Dr. Who fans who will shell out
way too much stuff (Yeah, Cue, a Fez is really worth a pair of
Earbuds) for a Fez. Pop quiz: the Fez is actually a reference to something
better!
I mean, yeah, I can see its uses, but I'll stick to being able to disguise and having a revolver that's not a total piece of shit, thanks.