Tamkis
Lua Grasshopper
(Yet another) user's thread of lua and level design! Yayz!
I'm currently porting by hand some Sonic R levels into SRB2, by using extracted .OBJ CAD files of the levels and while playing Sonic R on the PC as reference as an editing exercise. I plan on implementing custom objects with lua such as the twirly powerup collectible emblems from Sonic R, the 5 coin challenges, the ring gates, (maybe?) faked AI racers with bots, etc. Currently, I am working on porting Reactive Factory Zone at the loop section, and have a working pseudo-loop, custom textures ripped from the game, and a warp pad. With some lua, I have also added walking/running above/on/under water sfx. Its' very WIP right now
Video preview
Also finishing up some custom, new ring weapons. (Could somebody help with fixing the bugs here?)
Video
I'm currently porting by hand some Sonic R levels into SRB2, by using extracted .OBJ CAD files of the levels and while playing Sonic R on the PC as reference as an editing exercise. I plan on implementing custom objects with lua such as the twirly powerup collectible emblems from Sonic R, the 5 coin challenges, the ring gates, (maybe?) faked AI racers with bots, etc. Currently, I am working on porting Reactive Factory Zone at the loop section, and have a working pseudo-loop, custom textures ripped from the game, and a warp pad. With some lua, I have also added walking/running above/on/under water sfx. Its' very WIP right now
Video preview
Also finishing up some custom, new ring weapons. (Could somebody help with fixing the bugs here?)
Video