Mr Beagle
Member
The reason I post this is that there's been on and off discussion on whether Tails is too powerful, but most of that is in Discord and any points made can't be readily accessed the next day.
In 2.2 there was an equalization of stats, Tails is now as fast as Sonic and Knuckles on the ground, but an issue came up where his potential flight distance is absolutely insane. That is not only during the actual flight part, but his glide when he gets tired can allow you to skip large chunks of outdoor levels due to how fast he gets. It can get even worse if flight is preceded by a spindash.
The zones worst hit (in terms of being cheesed and in no particular order) Are CEZ1/2, RVZ1, and ACZ 1/2. In the latter especially, you can skip around to the point where you get lost because you never actually followed the path intended by the devs. Time Emblem challenges in record attack are also hard hit, I managed to get the Emblem in THZ2 with up to 30 seconds to spare.
For mappers, the only way to prevent tails players from cheesing their creations so much is to fill the levels with tight spaces that are mandatory to go through. Normal looking outdoor layouts can't stop him because he's perhaps 100 feet in the air before he starts descending.
I know he is easy mode, but here are some ideas to tone him down while not crippling him altogether. These ideas should also not break existing levels.
- A progressive slowing of momentum while in flight, momentum slows down faster if started right after a spindash.
- A slower speed for the tired state
- A reduced vertical speed just before the tired state
- (This was suggested by Krabs on Discord), flight becomes more of a hovering move lasting maybe 5-10 seconds (but the ability for beginners to skip tough sections might be reduced too much).
Is he overpowered, how much power should he lose, how easily should an easy mode character beat levels anyway?
In 2.2 there was an equalization of stats, Tails is now as fast as Sonic and Knuckles on the ground, but an issue came up where his potential flight distance is absolutely insane. That is not only during the actual flight part, but his glide when he gets tired can allow you to skip large chunks of outdoor levels due to how fast he gets. It can get even worse if flight is preceded by a spindash.
The zones worst hit (in terms of being cheesed and in no particular order) Are CEZ1/2, RVZ1, and ACZ 1/2. In the latter especially, you can skip around to the point where you get lost because you never actually followed the path intended by the devs. Time Emblem challenges in record attack are also hard hit, I managed to get the Emblem in THZ2 with up to 30 seconds to spare.
For mappers, the only way to prevent tails players from cheesing their creations so much is to fill the levels with tight spaces that are mandatory to go through. Normal looking outdoor layouts can't stop him because he's perhaps 100 feet in the air before he starts descending.
I know he is easy mode, but here are some ideas to tone him down while not crippling him altogether. These ideas should also not break existing levels.
- A progressive slowing of momentum while in flight, momentum slows down faster if started right after a spindash.
- A slower speed for the tired state
- A reduced vertical speed just before the tired state
- (This was suggested by Krabs on Discord), flight becomes more of a hovering move lasting maybe 5-10 seconds (but the ability for beginners to skip tough sections might be reduced too much).
Is he overpowered, how much power should he lose, how easily should an easy mode character beat levels anyway?