Sync problem with Linux build from source

Status
Not open for further replies.

jameds

jartha
Sonic Team Junior
Kart Krew™️
When trying to join net-games, my client constantly tries to re-sync and fails each time. I have no problems connecting using the Windows version with wine.
 
well if your build is 64-bit linux then it's incompatible but if you have 32-bit build then it's compatible (at least it works for me)
 
well if your build is 64-bit linux then it's incompatible but if you have 32-bit build then it's compatible (at least it works for me)

I've tried compiling for 32-bit, but it gives me the same error several times:
Code:
cc1: error: CPU you selected does not support x86-64 instruction set
I can't seem to find a solution to this, any ideas?
 
Did you clean the objs folder?

Sent from my A0001 using ********
 
I'm not sure what you mean by "clean", but I re-downloaded the source and tried again.

I get the same error, but here's a little more of it I didn't mention before:
Code:
Makefile:554: recipe for target 'pre-build' failed
make: [pre-build] Error 1 (ignored)
sdl/i_main.c:1:0: error: CPU you selected does not support x86-64 instruction set
 // Emacs style mode select   -*- C++ -*-
 ^
sdl/i_main.c:1:0: error: CPU you selected does not support x86-64 instruction set
Makefile:738: recipe for target '../objs/Linux/SDL/Release/i_main.o' failed
make: *** [../objs/Linux/SDL/Release/i_main.o] Error 1
make: Leaving directory '/home/host/build/SRB2/SRB2-SRB2_release_2.1.15/src'
 
.....
Code:
CC="gcc -m32" make -C src LINUX=1
You need to use -m32 to make your compiler target for x86 code...

Sent from my Nexus 7 using ********
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top