When switching between Software and OpenGL, the sectors that uses the sector flat alignment effects mess up. Example of this issue are some of the roads on ACZ1, where the 2 yellow lines aren't connecting.
The OpenGL flat alignment on slopes is actually more accurate as a whole, the software renderer was just too imprecise to do it well and the level was designed in a way as to try and hide the imperfection in the renderer more people would play in.
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