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Swift the "poorly drawn" Dragon WIP

Did she hit that "paint me like one of your french girls" pose by herself or did the director told her to? :P
Both lol

1. Probably not, but that idea reminds me of these little noise guys the noise has in his boss battle:
View attachment 152879
Imagine every badnik, but with unknown's head just awkwardly plastered on every type of it and in the same color pallete. Or you could just make color swaps to the badniks, but that probably would take a bit of time too. But here's a mock up just to see how this could look like:
View attachment 152881
I honestly like to color swapped darker badniks idea a lot tbh, fits the "harder" campaign idea I had for Swift but consider how many badniks are in the game I have to recolor, it's a maybe...

3. Why remove them though. o_o Are you going to make new ones yourself or something like that?
I WAS going to but I decided to do the user-made credits like the last time
 
What about me? I've made a custom ability for Swift!
again, yea, I don't mind!
Sonic-Shrug.png
(as long that custom ability is mapped to custom 2, 3 or tossflag)
 
again, yea, I don't mind! View attachment 152885 (as long that custom ability is mapped to custom 2, 3 or tossflag)
Well here's the thing... It replaces the bounce ability because I used a "Ability Special" hook. But hey, at least Swift can destroy floors by using her tail attack (Because it's using the standard Melee ability used by Amy Rose:threat:) (Unless you changed it somehow:worry:.). Are you fine by that?
 
But hey, at least Swift can destroy floors by using her tail attack (Because it's using the standard Melee ability used by Amy Rose:threat:) (Unless you changed it somehow:worry:.). Are you fine by that?
The melee got tweaks that got rid of the lag for better flow, so she probably can’t break floors without the bounce, unless we go all in on the heavy character thing and just make her break all shatterable floors on contact. xD

That kinda got too complicated for me to handle now, so just know that I’m only to inform you and I rather just stay out of that and let @InfernoMelon handle this himself. So yeah...

(But I still want to see what the ability is exactly, because you got me kinda curious not gonna lie. •3•)
 
The melee got tweaks that got rid of the lag for better flow, so she probably can’t break floors without the bounce, unless we go all in on the heavy character thing and just make her break all shatterable floors on contact. xD

That kinda got too complicated for me to handle now, so just know that I’m only to inform you and I rather just stay out of that and let @InfernoMelon handle this himself. So yeah...

(But I still want to see what the ability is exactly, because you got me kinda curious not gonna lie. •3•)
Interesting... Nice to know that, or else a softlock might happen.

Also the ability is a 3-time Jump Thok, where the player does a Jump Thok 3 times in the air. I'm planning to have the Jump Thok go higher on the 2nd press, and the 3rd press makes you slam.
 
Also the ability is a 3-time Jump Thok, where the player does a Jump Thok 3 times in the air. I'm planning to have the Jump Thok go higher on the 2nd press, and the 3rd press makes you slam.
Well here's the thing... It replaces the bounce ability because I used a "Ability Special" hook. But hey, at least Swift can destroy floors by using her tail attack (Because it's using the standard Melee ability used by Amy Rose:threat:) (Unless you changed it somehow:worry:.). Are you fine by that?
Ehhh, I feel like Swift doesn't need a jump thok (because I think her as a character would not do that and also, would prob clash with her flight ability in her super form), I prefer her to be more grounded and keep her tail bounce, so I pass for right now
 
Ehhh, I feel like Swift doesn't need a jump thok (because I think her as a character would not do that and also, would prob clash with her flight ability in her super form), I prefer her to be more grounded and keep her tail bounce, so I pass for right now
Ehhh... Alright.
 

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