BlueZero4 said:Uggh. Beta by Thursday. Detailed finished product sometime before new year's. I'll be gone starting mid-way through Friday for Christmas stuff. I really do think that most of the guys on the forums will be gone over Christmas.
Umm, not where I live and that is the time that I'm uploading it by.GCFreak said:BlueZero4 said:Uggh. Beta by Thursday. Detailed finished product sometime before new year's. I'll be gone starting mid-way through Friday for Christmas stuff. I really do think that most of the guys on the forums will be gone over Christmas.
It IS Thursday.
Oh, I didn't think that the CTF/M would be done already.BlueZero4 said:Actually, if I have my way, that would be scrmtf_SS64Maps.
All of them? Cmon The walls make the look mario-ish instead of the Sonic styled GHZ walls, please let me keep them this way :(BlueZero4 said:*tests mod*
Arggh! I hate you. I'm switching all of my textures back.
DUMMY
Whoops, Nova asked me to fix that I guess I'll just do that for the next beta.Blue Warrior said:Also, when I get 100 rings, it says the 1-up music is not in midi format. XD
Blue Warrior said:For one, the walls that replace GFZ's is kinda... blegh. I mean, it's alright to try and make it a Mario theme, but personally, I think the brown checkerboard is better. And, besides the addition of the emerald path, the level itself is a tad linear. I'd suggest adding a few more pathways to it; I think that'd make it a lot better.
As for bugs, the ghosts at the grey mountain part are deafed, and I'm supposing they aren't supposed to be.
The character replaces sonic so just chose sonic as your player and you'll be SS64.agoat said:It won't let me play this in single player. D: