I can't get my music to work, they show up in the list of choices, but when I type the name of one of them, it just pastes the list of options again, as if I typed nothing after "supermusic".
I can't get my music to work, they show up in the list of choices, but when I type the name of one of them, it just pastes the list of options again, as if I typed nothing after "supermusic".
I wrote it the same way I did in the Lua script I made for it (I only capitalized the first letter), I've also tried it in all caps & put it in parentheses in-game, but nothing changed.
The music plays fine outside of the game in Slade, & it's in Ogg.
At this rate, I'm better off just adding the songs directly into the mod because it seems that only the songs that are part of the mod work.
I even added "O_" to the lump names, to mirror what I saw inside this mod, and that didn't work.
The only thing I can think of, that I haven't tried, is the fact that both lump names (Minus the "O_") are only five characters long, while this mod's lump names are six.
I wrote it the same way I did in the Lua script I made for it (I only capitalized the first letter), I've also tried it in all caps & put it in parentheses in-game, but nothing changed.
The music plays fine outside of the game in Slade, & it's in Ogg.
At this rate, I'm better off just adding the songs directly into the mod because it seems that only the songs that are part of the mod work.
I even added "O_" to the lump names, to mirror what I saw inside this mod, and that didn't work.
The only thing I can think of, that I haven't tried, is the fact that both lump names (Minus the "O_") are only five characters long, while this mod's lump names are six.
So apparently you can't use any capital letters in the name, because as soon as I changed it to be all lowercase, the command successfully changed to one of my added music.
But now I have a new problem, upon going super, it's said it could not find the lump, are there any additional steps I need to do besides converting my music to Ogg, renaming it, and putting it in a folder?
(My pk3 file structure is pretty much the same as this mod when it comes to the setup, Lua script in one folder, music is in another)
Post automatically merged:
And one more thing, is there a limit on how big/long the music track can be?
(maybe it isn't loading them for me because of that)
Post automatically merged:
Update:
Two things:
1. I decided to forgo what the tutorial wants you to do, and instead, I added the content of my lua file and my music into the Super Redux mod itself
there's another reason why I did this, it has to do with the fact that this mod's config file tends to reset to default settings randomly while playing, the only solution is changing what the default or "local" setting is.
Like this at line 89 of the Lua file:
local superbutton = tossflag
being changed to
local superbutton = weaponnext, and the same thing applies to the music setting.
2. Turns out I needed to delete the ".ogg" from the end of the name of the music & add "O_" to the beginning of the name.
(for example one of the songs I use is "Karma (Electric Fountain)" from Tekken 6, and I chose to break down the name by giving the lump "KARMA" and setting the title to "electricfountain" but even after doing this it didn't work because the lump looked like this:
I know someone else brought this up in the Reviews, but I figured I'd bring it up here:
I think one of the more recent updates to the mod broke some functionality. Pressing Spin while in the air will still let you go Super, no matter what values are set for the cvars in this mod. A lot of the reason I was looking for a mod like this was because I kept accidentally activating my Super form and it was starting to get on my nerves, and the description implies that it's supposed to help with that.
Edit: It seems to be a compatibility issue with another mod I'm using - probably MMT? I'll look into it later.
I know someone else brought this up in the Reviews, but I figured I'd bring it up here:
I think one of the more recent updates to the mod broke some functionality. Pressing Spin while in the air will still let you go Super, no matter what values are set for the cvars in this mod. A lot of the reason I was looking for a mod like this was because I kept accidentally activating my Super form and it was starting to get on my nerves, and the description implies that it's supposed to help with that.
Edit: It seems to be a compatibility issue with another mod I'm using - probably MMT? I'll look into it later.
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