Super Mario War

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Yeah, Mike. Like no-one here would EVER here about one of the most popular fan-games ever, especially when most people migrated from 72dpi?
 
Now srb2 people are flooding to 72.

In SMW, I made lots of maps and stuff. It seems like I keep winning the mapping contests by chance.
 
SMW was alright, but the real letdown was the unrealistic frame rate - it was either too fast or too slow, compared to what I was expecting from a Marioesque engine.
 
There's a whole LOAD of new versions, like the April Fool's Edition. It has secrets, new power-ups, new abilities, tile animation, bug fixes, boss fights, ect.
SMW runs fine; why don't you just change the framerate in the options menu?
 
A game where the characters are so god damn small, you can't see a thing. ><

But really, you just jump on your oppenets. You can also leash out fireballs and use star power.
 
its nice i play it now and then

I came from Skulltag fourms
 
mikesword221 said:
Is SMW STUFF having a problem or something? Cause I can't sign up.
Yes you can. If it gives you an error, just go back to the previous page, and refresh. Then check your E-mail, then login. But when you login, you have to go to the previous page and refresh again.
 
Guys, you aren't the first people to figure this out.

Also: Press insert in the level editor on a map. Then, go to maps > screenshots. There will be an image named after the map of what it is. Use this to take screenshots for previews.
 
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