Mystic said:They were well received at the time. That doesn't mean they were good ideas. At the time, I was a 9 year old, and honestly, what nine year old isn't totally into cool uber powerful forms?
I've grown up, and I know better. The only thing I'd even CONSIDER is Hyper Sonic, and since everyone found out that we snuck it in in 1.08, that's kinda gotta disappear to keep the n00bs from oogling it. Fun little hidden ideas aren't worth getting a bazillion n00bs talking about how HPYER IS TEH AWESOM!!!1
ZTaimat said:I found quite a few aspects of S3K very VERY overpowering and useless. (Probably just becuase of the 7 emerald rings in Mushroom Hill Zone ;P)
ZTaimat said:If anything, I'd suggest super tails/knux ONLY available with the Super emeralds (If they are ever included... In which I would suggest as an added aspect of the game...) And prehaps Hyper Sonic could give up hovering for the armageddon thok.
Mystic said:Honestly, the game emulated the most in SRB2 is actually Sonic the Hedgehog 2. In Sonic 2, they made a very conscious decision to give Sonic a super form, and Tails got nothing. However, Super Sonic was very popular, so they expanded it a lot with Sonic 3K, giving every character a Super form and honestly, going far overboard, with Hyper forms, the whole nine yards.
That's just lame. All of the new forms were palette switches of the other characters, with Super Sneakers and Invincibility tacked on, as well as incredibly repetitive music that makes me keep a shield on all emerald saves to this day. None of them were anywhere near as downright "cool" as Super Sonic was, and honestly, we don't need lame palette switches in SRB2.
There is the reason why Super Tails/Super Knuckles/Hyper Sonic/Hyper Knuckles aren't in the game, in a nutshell. They just aren't that interesting.