Super Chris's Crazy Tracks

Super Chris's Crazy Tracks 1.6.4

Super Chris updated Super Chris's Crazy Tracks with a new update entry:

A Ruby Resolution

After a while, Version 1.6 of Crazy Tracks is finally out!

  • Ruby Cup completed: Three new maps have been added to close out the Ruby Cup (Autumn Alley, Vermilion Volcano, and Secluded Stronghold), along with a Sealed Star.
  • Metal Corridor: The map is now 20 laps long to accommodate Ring Racers' overall higher speed. The Checkpoint in the map has been removed.
  • Evening Cliffside: The trees now have proper colormaps.
  • Mega Splash Hill:...

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So, version 2.4 has officially released and the bug involving cups with equal or fewer race rounds than prison rounds resulting in prison rounds being skipped entirely (in this case Roulette Rumble in the Ruby Cup) still exists in the game.

The Ruby Cup previously had only two race rounds and two prison rounds, causing the second prison round to be skipped entirely.
In v2.3, there was actually a way to play the second prison round in Grand Prix even if it would be normally skipped due to the bug, by using the map command. This makes it possible to finish the incomplete two-race, two-prison Ruby Cup with a perfect score.
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In v2.4, the map command cannot be used during Grand Prix without first turning on cheats.
At least the Ruby Cup is now complete so the bug is fixed for that cup (the bug can be prevented as long as a cup with two prison rounds has at least three race rounds).
 
In Floral Forest, a player may trigger the checkpoint prematurely, before actually passing it.
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(This is the player passing the checkpoint the proper way; the game says an opponent in 6th place triggered the checkpoint first)

EDIT: In Mega Ice Mountain, CPU players may sometimes repeatedly attempt to take the tripwire cut even if the attempt will fail.
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Super Chris updated Super Chris's Crazy Tracks with a new update entry:

Minor Bug Fixes

No new maps in this update, but I do have some oversights that I've since addressed:
  • The maps that have been ported from V1 Kart have their MobjScale adjusted.
  • Floral Forest: Addressed a checkpoint bug.
  • Water Temple: The jump leading into the bottom left corner of the map has been removed.
  • Metal Corridor: The ramp at the track split now has a fence to prevent players from flying.
  • Slime Springs: A fence was added to prevent players from...

Read the rest of this update entry...
 
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