Super Aura

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Just draw it right into the sprites, no other simple option as far as i know.
 
You can use Lua to spawn an MT_OVERLAY object that uses custom states with whatever you have for aura sprites. Set the overlay's target to the player object, and its state to the first of your custom states, which should end up looping back around to that same first one. You'll probably also want to store the overlay object in a player variable so that you can detect when the player isn't super and easily remove it.
 
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