The Midi version still exists, still isn't enough.The new music for Meadow Match is a downgrade. It has worse instrumentation and lacks a lot of the punchiness of the original. Change it back.
There is ongoing work to get the OpenGL renderer into a state that allows it to achieve the visual style of the software renderer without artefacts like vertical shearing. It is not easy work at all, it takes a lot of time. Keep in mind that this is a passion project the devs work on for free, and low-level rendering logic like that is the kind of work that usually takes professionals.Twenty-seven years of development - this game has been active for significantly longer than I've been alive - and vertical camera control still looks like it was stretched out in MS-Paint.
I get it, the game was built on an engine that originally had to fool itself into thinking the Y-axis was even a real thing, but when the only other remnant of its origins as a Doom mod is the .WAD extension, it's pretty darn glaring. Especially when you're playing in first-person. (I've been playing a lot of Mirror's Edge recently.)
Yes. However in the meanwhile, for those who want to avoid the issue with vertical looking the OGL renderer is the way to go. You'll lose out on some visuals but it's worth it in my opinion.There is ongoing work to get the OpenGL renderer into a state that allows it to achieve the visual style of the software renderer without artefacts like vertical shearing. It is not easy work at all, it takes a lot of time. Keep in mind that this is a passion project the devs work on for free, and low-level rendering logic like that is the kind of work that usually takes professionals.
...this wouldn't be the first time that I asked for something that I didn't know was already buried in the options menu.There is ongoing work to get the OpenGL renderer into a state that allows it to achieve the visual style of the software renderer without artefacts like vertical shearing. It is not easy work at all, it takes a lot of time. Keep in mind that this is a passion project the devs work on for free, and low-level rendering logic like that is the kind of work that usually takes professionals.
Perhaps it would be a good idea for SRB2 to come with a readme file in future versions which outlines out what the various things in the options menu do, and have some kind of a note somewhere such as when confirming you want to close the game informing players about it in case they're interested in informing themselves....this wouldn't be the first time that I asked for something that I didn't know was already buried in the options menu.
Could someone please make a Female skunk character? Her abilities could use assets from Wario's fart jump.
This is for the main SRB2 game.sigh.
Some of the Doom sourceports have dynamic light support, but to have it in SRB2 would likely require the game to make OpenGL the primary engine with Software as just a fallback at the least. OpenGL can't be the primary engine until it does everything Software can do.Introduce more dynamic light sources beyond static level lighting. This could include flickering torches, glowing projectiles casting light, or even environmental effects like lightning flashes illuminating the scene.