>GFZ3 easiest boss
>tension of GFZ1/GFZ2
or you're talking about THZ and not GFZ
Doesn't he already do that? I know THZ Eggman likes to suddenly and arbitrarily reverse course as he approaches the player.Quite frankly, just making Eggman turn away if he gets close to a player would reduce the effectiveness of the cheese tactic. I don't think it'd eliminate it entirely, but it'd make it harder to use effectively. I dunno if that'd be an overall good idea to add to the boss, but it's a better idea than trying to force a gimmick in without a good reason.
I think there should be a reboot command that restarts the entire game and removes any previously added mods in the process. That way I don't have to exit the game and start it back up again just to go into record attack. That might seem a bit lazy, but the quit command is already in the game. I don't see why a reboot command would be so bad.
Also should note that SRB2 is pretty much the only Doom source port I've ever seen that lets you load files while the process is running. Every other one requires you to have everything lined up at process execution time. So, y'know, it's not like having to exit to get your fresh slate back is unique to SRB2 or anything.Been suggested before, been attempted before, and did not work.
Doesn't he already do that? I know THZ Eggman likes to suddenly and arbitrarily reverse course as he approaches the player.
Doesn't he already do that? I know THZ Eggman likes to suddenly and arbitrarily reverse course as he approaches the player.
He likes to turn around, but it's totally random when he does. At least, as far as I can tell
I could've sworn there was a flag for eggman to shoot his laser vertically in Doom Builder...To make the first boss easier, maybe you should make it so that when he fires his laser he doesn't change direction? I wouldn't know how new players approach this boss, but the laser flinging everywhere from moving and jumping to the side seems like it could be disorienting to players not accustomed to the controls. Either way, it might help with the disproportionate difficulty in bosses.
OK, I hope you enjoyed reading anyway.We already have plans for ACZ's boss, thanks.
That's a direct downgrade from the default Red Ring weapon, unless I've misunderstood something.- Chance Ring: A ring where if you shoot it at something, there are 3 possible outcomes: 1: It actually deals damage to the victim, 2: It deals damage to the shooter as normal with match rings, or 3: Absolutely nothing happens at all. The ring looks like a blue question mark.