Just responding to Mazefire's suggestions from a few posts back:
1. Sonic CD physics instead of only just flowers coming out when you defeat an enemy. CD physics I mean as in being able to do Super Peel-Out, time travel via Speed Gimmick. I already know that turning on Soniccd mode just makes flowers come out when you defeat an enemy in SRB2.
Super Peel-Out is just a running version of spinning, and implimenting time travel into SRB2 would be asking for a lot more than you think; in Sonic CD itself the levels themselves changed not only appearance and music but sometimes even the possible paths you can take.
3. Optional Knuckles Chaotix Mode. By that I mean with a special ring force that bonds you between the characters so that you would call your partner with a cost of 10 rings, make your partner "hold" or stand still to allow the band to stretch, pick up the partner and throw him/her when you're standing near your partner.
This would be asking for a lot too; there's no such thing as negative ring count in SRB2 unlike in Chaotix, for starters.
4. Optional Sonic Heroes Mode. I don't mean complete Sonic Heroes gameplay physics. I mean as in the ability to change between 3 characters during gameplay and still being able to use Speed, Flight & Power type actions.
Haha no, I don't think this'll ever be happening honestly, even if all characters were as simple as trios of Sonic/Tails/Knux clones.
5. Knuckles & Tails option for SRB2 2.1.
Any particular reason why this combo? Aside from Sonic & Tails and that there's 4 other combos that could be done in SRB2: Sonic & Knuckles, Tails & Sonic, Tails & Knuckles, and Knuckles & Sonic.
6. An option that would allow you to choose the 2nd CPU player as your partner during Single Player like playing as Sonic & Tails in Single Player in SRB2 2.1. Just about ANY character than Tails even if wad characters are loaded. Like Sonic & Knuckles for example.
Sonic & Sonic! Your rules, it works. =P Also this would make the previous suggestion obsolete.
7. Insta-Shield/Two Twin Spin Attack for SRB2 Sonic from Sonic 3.
AKA Sonic's jump ability from S3&K, which of course thok replaces in SRB2? If it really was that important to put in, I suppose it would be tied to the spin button or something.
8.They need to have Supers in match have 2 seconds of true invincibility whenever they get hit. So autos and scatters aren't so uber.
You joking? Supers themselves are overpowered enough as they are, they don't need the sympathy!
9. Knuckles should be possible to knock a player out of their super by touching them.
So supers = bustable blocks? Come on seriously - Knux
is strong, but not
THAT strong.
10. There needs to be a timed powerup that boosts weapon effectiveness for 25 secs.
Define "weapon effectiveness". Firing rate? Max ammo?
11. Optional Tag Actions just like from Sonic Advance 3.
I think we might have gone over how people feel about Sonic riding Knuckles before. Correct me if I'm wrong.
12. I came up with the disguise box thingy idea for Team Match/CTF. Sky & the others helped me out on the idea. So I'll say there should be 30 seconds of disguise to make it balanced (If I can remember the idea correctly). The reason for it is so we can confuse our opposite team mates for their team mate and while it's in 30 seconds, it buys us a little more chance to get the opposite team flag (Maybe after 30 seconds wears off) but for Team Match, I think the disguised opponent might still be able to hit their opponent.
I don't know how this disguising business would work really, not when it could be ruined by merely looking at the disguised players to reveal their names, which can then be checked with the stats button.
EDIT: Actually, what am I saying? Now that I'm thinking about it that idea *could* work for large netgames and such, but for ones with barely any players at all? You're out of luck there.
13. How about using an item boxes to switch a team mate and scores?
Uhhh, I don't know about switching scores, imagine the possible rage if some rubbish player stole the top player's score that way.
If Sonic CD physics idea can't work, then perhaps there should be a Sonic Robo Blast 2 CD exe mod for 2.1 or just simply get past the sign as a teleporter and make the robot generator being able to get you into the good future if you destroy it.
A whole exe just to make SRB2 like Sonic CD-like? All very well, but STJR likely wouldn't be the ones to make it.