[22:11] <MonsterIestyn> Someone help me figure out what on earth the angle does to get these objects?
[22:12] <MonsterIestyn> Adding? Dividing? Subtracting?
[22:14] <MonsterIestyn> Any idea how the Angles of these Fan Particle Generators work? :S
[22:14] <MonsterIestyn> I mean, how does one figure out how to choose an object?
[22:16] <@Oogaland> MonsterIestyn: Take the remainder when dividing by 16 and add it to MT_PARTICLE (which is 191).
[22:17] <MonsterIestyn> ...that's some odd system of selecting object numbers for the Fan Particle Generators
[22:17] <@Oogaland> And bits 4..16 determine the speed.
[22:17] <@Oogaland> 4..15, I mean.
[22:19] <@Oogaland> MonsterIestyn: Whoops, make that bits 12..15.
[22:19] <MonsterIestyn> ...MT_PARTICLE is 189
[22:20] <@Oogaland> Ah. I was looking at private trunk. Thing numbers must have changed.
[22:20] <@Oogaland> Which seems odd...
[22:20] <@Oogaland> Indeed, thing numbers have changed.
[22:21] <MonsterIestyn> Well, this remainder system seems a bit odd to use for figuring out object numbers anyway
[22:21] <MonsterIestyn> Any way to get it to use a simpler system?
[22:21] <@Oogaland> It's not hard. There are only 16 possible objects you can spawn.
[22:21] <MonsterIestyn> ...great
[22:21] <@Oogaland> From MT_PARTICLE to MT_PARTICLE + 15.
[22:22] <RoyKirbs> So no particles of crawlas.
[22:22] <MonsterIestyn> What about negative angles?
[22:22] <@Oogaland> Nope, you get the same result.
[22:23] <MonsterIestyn> ...oh.
[22:23] <@Oogaland> It reads the lower four bits.
[22:23] <@Oogaland> Which gives you a number between 0 and 15.
[22:23] <MonsterIestyn> ...Well, this is going to take a while to get the hang of
[22:31] <MonsterIestyn> ...angle 16384 (4 x 4096) = a column of Particles. :/
[22:34] <MonsterIestyn> Angle 12228 (3 x 4096) = ...Chaos Emeralds?
[22:34] <MonsterIestyn> ...oh
[22:34] <MonsterIestyn> It should be 12288. :x
[22:35] <MonsterIestyn> ...These particles don't seem to do anything on their own unless they have an angle of 16384.
[22:36] <MonsterIestyn> I'm a bit disappointed I can choose only one of the 16 objects after MT_Particle to spawn. :<
[22:36] <MonsterIestyn> *15
[22:37] <MonsterIestyn> That means other than MT_PARTICLE, the objects can only be between MT_PARTICLEGEN and A_WATERH
[22:37] <MonsterIestyn> That means all the water sounds are choosable
[22:38] <MonsterIestyn> That means the object can spawn MORE OF ITSELF AS WELL
[22:38] <MonsterIestyn> What an awful spawn range to have
[22:39] <MonsterIestyn> Either Fan Particles, Fan Particle Generators, Point/Drowning/Tag/CTF Markers, Intangle markers, or any of the 8 water sounds
[22:40] <MonsterIestyn> :<
[22:43] <MonsterIestyn> That, and I can't seem to get them to move like in ERZ2
[22:44] <MonsterIestyn> Fan Sectors don't make the particles rise, despite what the wiki says
[22:48] <MonsterIestyn> ...and looking at ERZ2's fan section in SRB2DB, the Fan Particle Generators aren't even Fan Particle Generator Map Things. :x
[22:48] <MonsterIestyn> Nor any known Map Thing numbers
[22:48] <MonsterIestyn> ...these Generators are clearly not as simple to use as they should be. :S
[22:50] <MonsterIestyn> Clearly not many people know how these Generators even work, seeing how little info the Wiki gives on them
[22:50] <MonsterIestyn> :/
[22:50] <MonsterIestyn>
http://wiki.srb2.org/wiki/Fan_Particle_Generator
[22:50] <Whackjood> You mean the fan particles near the start of ERZ2?
[22:50] <MonsterIestyn> Yeah
[22:50] <MonsterIestyn> It's no wonder I've never seen anyone use them in custom maps
[22:51] <Whackjood> heh, yeah. I recall Nev3r saying he had no idea how those fans work. He just said that he followed some instructions he was given on how to get them working
[22:51] <MonsterIestyn> Good grief
[22:51] <MonsterIestyn> Obviously these Fan Particle Generators should be redesigned or something
[22:52] <MonsterIestyn> Perhaps using Linedefs instead of Angles?
[22:52] <MonsterIestyn> The Rock Spawners use Linedefs, after all