What would be the difference between a thokitem and a, say, glideitem anyway? What a thokitem does is to stop the character from thokking and do something else instead. In essence, a thokitem makes you NOT thok and a glideitem makes you NOT glide. I don't see how the initial ability makes any difference when it won't be performed anyway.
um, no. They don't just stop you from thoking and/or gliding. I don't know where you got that idea.
A thokitem can do a variety of things. It can do nothing, cut off your momentum, spawn an object that affects you, etc. The last thing is the most useful thing of a thokitem.
Now, the purpose of items for other abilities, such as gliding, could also vary. If you ever played SRB2SPMoves, there was a character named Metal Knux (or something) that had an infinitive glide. Now, if there were a SOC'd item that caused the player to not fall down at all when gliding, this could happen in 2.0.6 for a different character. With gliding and climbing, that could be cheap, but if regular gliding were to be put back (why it was taken out I don't know), then uniqueness to the character can be given. there can also be a SOC'd object that rises the character as it glides. Morph did this for his character Morph when he spindashes, so this could be done to a character that glides to have it glide UP, instead of down. A SOC with a timer on it to stop the rising effect would make it more of a challenge.
I believe a user once said "you can do virtually anything with SOCs." Well, if you could spawn items that affect you for more than just thok, that statement can be true.
EDIT:
犬夜叉;683667 said:
Because 99.999% of suggestions would be set to "Invalid".
There, I said it.
what about the actual GOOD suggestions? :|