Suggestions

This thread's purpose is for people to make suggestions regarding possible changes or additions to be made to the base vanilla SRB2 game in future versions. Things such as new features/content and changes to existing features/content.
It remembered me about the Egg Rock:through history (DylanDude's channel) and he said the Egg Rock probaly will have a total revamp in 2.3
 
Just realized the game won't let you save when enabling cheats. Seriously? The audacity to lock the cheats behind a tremendously difficult 100%, then tell you that you can't save when using them. The audacity for devs to even try and control how someone gets to play the game like that is ridiculous.
 
Just realized the game won't let you save when enabling cheats. Seriously? The audacity to lock the cheats behind a tremendously difficult 100%, then tell you that you can't save when using them. The audacity for devs to even try and control how someone gets to play the game like that is ridiculous.
meanwhile you can use cashrida to unlock instantly so that fixes PART of ur problem
also with cheats enabled you could just skip to the final boss of the entire campaign as a character and by extension skip to the finales of every major level pack, along with being able to get all emeralds in like 1 second so it makes sense to me
and hey at least you can save with mods now
 
Just realized the game won't let you save when enabling cheats. Seriously? The audacity to lock the cheats behind a tremendously difficult 100%, then tell you that you can't save when using them. The audacity for devs to even try and control how someone gets to play the game like that is ridiculous.
If CHEATING would be something good for making levels easier for, GETTING ALL THOSE CHAOS EMERALDS, and putting rings to 999999999999 to turn Super so fast. I think the devs are really wrong to not let you cheat.
 
meanwhile you can use cashrida to unlock instantly so that fixes PART of ur problem
also with cheats enabled you could just skip to the final boss of the entire campaign as a character and by extension skip to the finales of every major level pack, along with being able to get all emeralds in like 1 second so it makes sense to me
and hey at least you can save with mods now
Yeah, and if players want to do that, they should be able to. Devs shouldn't get to dictate how you play the game.
 
You can't "cheat" at a single player video game. Why is it anyone's concern that people play the game how they want? Especially when you've already beaten the game normally, which you'd be required to do to even unlock the cheats.
Because it's CHEATING, youre pratcally GOD in the game when using it
 
Just realized the game won't let you save when enabling cheats. Seriously? The audacity to lock the cheats behind a tremendously difficult 100%, then tell you that you can't save when using them. The audacity for devs to even try and control how someone gets to play the game like that is ridiculous.
You can already cheat by using console commands without a 100% save, hence why saves get disabled. It'd be stupid to let you just use a command to get all the chaos emeralds, 9999 rings and infinite lives and give you the proper rewards you'd get for doing things legitimately LOL
 
You can already cheat by using console commands without a 100% save, hence why saves get disabled. It'd be stupid to let you just use a command to get all the chaos emeralds, 9999 rings and infinite lives and give you the proper rewards you'd get for doing things legitimately LOL
i just really wanted to use cheats to skip a boss fight cause one of the mod characters i'm using can't fight bosses for shit. So I'm annoyed the game doesn't let you save when using cheats lol
 
i just really wanted to use cheats to skip a boss fight cause one of the mod characters i'm using can't fight bosses for shit. So I'm annoyed the game doesn't let you save when using cheats lol
how about using a diff mod character? preferably one that CAN fight bosses to save their life lol
would certainly help your cause
 
how about using a diff mod character? preferably one that CAN fight bosses to save their life lol
would certainly help your cause
Yea but I wanna beat the game with this character, except I don't wanna beat this specific boss. I'd much rather move past this boss and carry on with the campaign. Surely, you can see my plight.
 
Yea but I wanna beat the game with this character, except I don't wanna beat this specific boss. I'd much rather move past this boss and carry on with the campaign. Surely, you can see my plight.
I expect to get flack for saying it, but honestly this boils down to a skill issue. It's not like any of the bosses in SRB2 are impossible, and once you get used to them I'd struggle to even call them difficult. It's just a matter of figuring out their patterns and taking advantage of that knowledge to move away from danger and attack when an opportunity presents itself. Don't give into the pressure and become impatient, just learn how to fight the boss at your own pace and eventually you will succeed.

Games are only games so long as they have rules. If you can just use cheats to bypass things because you personally find them inconvenient, you're going against the entire point of what makes a game a game by ignoring the rules that make the game what it is. In general I'm against mods allowing saves as well as you can use them to accomplish the same thing (What's so different about using objectplace to give yourself all the emeralds and loading in a map that's just GFZ1 but with all the emeralds at the start?), but at least with mods there's a chance for them to be balanced.

A better compromise I think would be bringing back the old difficulty options. It used to be that the game had an easy mode, and this would do a good job of making the game accessible to beginner players without them feeling pressured to use outright cheats to progress. Alternatively, it might be a good idea to implement an Omochao style hints system that gives players pointers if they want them after dying to a boss. Something that points them in the right direction to figuring out the strategy to succeed if they're struggling with it.
 
I expect to get flack for saying it, but honestly this boils down to a skill issue. It's not like any of the bosses in SRB2 are impossible, and once you get used to them I'd struggle to even call them difficult. It's just a matter of figuring out their patterns and taking advantage of that knowledge to move away from danger and attack when an opportunity presents itself. Don't give into the pressure and become impatient, just learn how to fight the boss at your own pace and eventually you will succeed.

Games are only games so long as they have rules. If you can just use cheats to bypass things because you personally find them inconvenient, you're going against the entire point of what makes a game a game by ignoring the rules that make the game what it is. In general I'm against mods allowing saves as well as you can use them to accomplish the same thing (What's so different about using objectplace to give yourself all the emeralds and loading in a map that's just GFZ1 but with all the emeralds at the start?), but at least with mods there's a chance for them to be balanced.

A better compromise I think would be bringing back the old difficulty options. It used to be that the game had an easy mode, and this would do a good job of making the game accessible to beginner players without them feeling pressured to use outright cheats to progress. Alternatively, it might be a good idea to implement an Omochao style hints system that gives players pointers if they want them after dying to a boss. Something that points them in the right direction to figuring out the strategy to succeed if they're struggling with it.
The only boss that i still die is Egg Colloseum.
The patterns are very easier than from Egg Mobile/Zapper. The problem is when speed up. Every time i recover my last ring i take damage, until i die or initiate the 2nd phase of the boss.
 
Just realized the game won't let you save when enabling cheats. Seriously? The audacity to lock the cheats behind a tremendously difficult 100%, then tell you that you can't save when using them. The audacity for devs to even try and control how someone gets to play the game like that is ridiculous.
The devs can control how people play their games because they're the ones making it. It's their prerogative. That being said, just because they can completely control the game doesn't mean they can't make stupid design decisions. I do think cheats disabling saves is silly, especially considering there aren't any "official" accessibility options. also
I expect to get flack for saying it, but honestly this boils down to a skill issue. It's not like any of the bosses in SRB2 are impossible, and once you get used to them I'd struggle to even call them difficult. It's just a matter of figuring out their patterns and taking advantage of that knowledge to move away from danger and attack when an opportunity presents itself. Don't give into the pressure and become impatient, just learn how to fight the boss at your own pace and eventually you will succeed.

Games are only games so long as they have rules. If you can just use cheats to bypass things because you personally find them inconvenient, you're going against the entire point of what makes a game a game by ignoring the rules that make the game what it is. In general I'm against mods allowing saves as well as you can use them to accomplish the same thing (What's so different about using objectplace to give yourself all the emeralds and loading in a map that's just GFZ1 but with all the emeralds at the start?), but at least with mods there's a chance for them to be balanced.

A better compromise I think would be bringing back the old difficulty options. It used to be that the game had an easy mode, and this would do a good job of making the game accessible to beginner players without them feeling pressured to use outright cheats to progress. Alternatively, it might be a good idea to implement an Omochao style hints system that gives players pointers if they want them after dying to a boss. Something that points them in the right direction to figuring out the strategy to succeed if they're struggling with it.
I will give you flak for this, so points for self awareness. I am deeply of the opinion that the player should have control over how they get to play the game. I would personally enjoy srb2 less while cheating, but I'm not the arbiter of game enjoyment. If the purpose of a game is to entertain, and an individual would enjoy cheating more than not, then I don't see the point in wagging your finger and saying "no that's not how you play the game." It's certainly communicated that cheating is, ya know, cheating and not the intended experience, and if a person understands that and is still willing to cheat, then I find it likely that their experience with SRB2 will be improved for having cheated, as opposed to trudging through it or simply getting frustrated and giving up. That being said, I do think most would have a better experience with uncheated SRB2, even if they get frustrated, which is why I think it's important to communicate that cheating obviously isn't the intended game experience. I do also like the idea of a difficulty system, though I think a hint system for bosses would just make people more pissy, as I think the thing new players struggle most with is just wrestling with SRB2's fuf'd up physics, (respectfully, I love the fuf'd up physics) and only experience can fix that problem.
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oh also i just found out that changing timescale doesn't count as cheating, which is really nice actually. I think that's probably the best option for someone stuck.
 
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I will give you flak for this, so points for self awareness. I am deeply of the opinion that the player should have control over how they get to play the game. I would personally enjoy srb2 less while cheating, but I'm not the arbiter of game enjoyment.
And this is always the viewpoint that advocates of cheats always use. They always shame those who are against cheats as if it's a matter of being control freaks. Of course the argument has never successfully allowed cheats in multiplayer games, but they always gain ground in single player games by pointing the finger and saying "how dare you dictate how I am and am not allowed to have fun", as if this was ever the point of the argument against cheats in single player games to begin with. It's a complete and utter strawman argument.

Nobody is telling anyone how they are and aren't allowed to have fun. If that were the case, people would be screaming for the removal of cheats in SRB2 outright. This isn't so. If anyone wants to use cheats to have some fun, by all means open up that dev console or pandora's box and go crazy. Manipulate the strength of gravity, make Sonic unkillable, give yourself all the emeralds and 999 rings, do whatever you want. However, cheats are not the same thing as accessibility options. They break the very rules that define the game. There's no reason why players should be able to save their progress after cheating to obtain said progress. It's not a matter of whether doing so is fun or not, it's a matter of games being defined by the very rules that make them what they are. If you cheat to obtain progress, then you haven't earned that progress and therefore have no reason to be able to save that progress or obtain unlockables through it.

Additionally, SRB2's campaign can also be played through as a multiplayer experience, and there's no reason to break parity regarding what progress allows players to unlock unlockables in multiplayer vs single player.

If someone is struggling, what they need to help them progress is genuine accessibility options, not cheats that break the game and give them unearned progress. If anyone absolutely insists on obtaining that progress without earning it, nobody is stopping anyone from downloading a 100% save file to get all the unlockables. I wouldn't recommend this over just playing through the game the normal way, but it's an option that is there regardless, and simply downloading such a save is preferable to complaining about not being able to progress with cheats.
I think a hint system for bosses would just make people more pissy
That would vary from person to person, and would also depend on how the hints are delivered. If the hints are forced on you then people might have a leg to stand on complaining about it, but if they are completely optional then the presence of such an accessibility feature wouldn't actually be hurting anyone and would be serving the purpose of helping those who are struggling pull through the right way without resorting to cheats.
 
You can already cheat by using console commands without a 100% save, hence why saves get disabled. It'd be stupid to let you just use a command to get all the chaos emeralds, 9999 rings and infinite lives and give you the proper rewards you'd get for doing things legitimately LOL
There is also the more advanced method of simply modifying the campaign yourself using SLADE and a little bit of Lua. Do make sure to create a backup of the vanilla campaign beforehand if the intent is to replace it with the modified version (but also note that you should not attempt to upload it to the forum).
 

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