Suggestions

Gorilli09

Member
  • Replace Mario Mode and Pipe Towers Zone with something else (avoiding copyright)
  • Source code for Sega 32X and Sega Saturn ports
  • 4 Player Splitscreen
  • Enabling and disabling addons without restarting
  • Display controller buttons for menus
  • Detect certain controller types
  • Better default gamepad controls:
    • Generic Gamepad:
      • Move: Left Stick
      • Look: Right Stick
      • Jump: Bottom Button
      • Spin: Right Button
      • Change Viewpoint: Left Button
      • Toss Flag: Top Button
      • Previous Weapon: Left Bumper
      • Next Weapon: Right Bumper
      • Ring Toss Normal: Left Trigger
      • Ring Toss: Right Trigger
      • Toggle Third-Person: D-Pad Up
      • Talk: D-Pad Left
      • Team Talk: D-Pad Right
      • Screenshot: D-Pad Down
      • Center View: Left Stick Press
      • Reset Camera: Right Stick Press
      • Menu: Start Button
      • Rankings/Scores: Select Button
    • Sega Genesis 3-Button Controller:
      • Move: D-Pad
      • Ring Toss: A Button
      • Spin: B Button
      • Jump: C Button
      • Menu: Start
      • Strafe: Start + D-Pad
      • Cycle Weapons: Start + B Button
      • Look: Start + C Button + D-Pad
    • Sega Genesis 6-Button Controller:
      • Move: D-Pad
      • Ring Toss: A Button
      • Spin: B Button
      • Jump: C Button
      • Previous Weapon: X Button
      • Next Weapon: Y Button
      • Look: Z Button + D-Pad
      • Menu: Start
      • Strafe: Start + D-Pad
    • Sega Saturn Controller:
      • Move: Analog Thumbpad/D-Pad
      • Ring Toss: A Button
      • Spin: B Button
      • Jump: C Button
      • Previous Weapon: X Button
      • Next Weapon: Y Button
      • Look: Z Button + Analog Thumbpad/D-Pad
      • Strafe Left: Left Trigger
      • Strafe Right: Right Trigger
      • Menu: Start
The Sega controls were inspired by Sonic 3D Blast, Doom on the 32X & Saturn, and Duke Nukem 3D on the Saturn.
 
Last edited:

The Real Inferno

Blazing Fan
  • Replace Mario Mode and Pipe Towers Zone with something else (avoiding copyright)
  • Add support for Sega 32X and Sega Saturn
  • 4 Player Splitscreen
  • Enabling and disabling addons without restarting
  • Display controller buttons for menus
  • Detect certain controller types
  • Better default gamepad controls:
    • Generic Gamepad:
      • Move: Left Stick
      • Look: Right Stick
      • Jump: Bottom Button
      • Spin: Right Button
      • Change Viewpoint: Left Button
      • Toss Flag: Top Button
      • Previous Weapon: Left Bumper
      • Next Weapon: Right Bumper
      • Ring Toss Normal: Left Trigger
      • Ring Toss: Right Trigger
      • Toggle Third-Person: D-Pad Up
      • Talk: D-Pad Left
      • Team Talk: D-Pad Right
      • Screenshot: D-Pad Down
      • Center View: Left Stick Press
      • Reset Camera: Right Stick Press
      • Menu: Start Button
      • Rankings/Scores: Select Button
    • Sega Genesis 3-Button Controller:
      • Move: D-Pad
      • Ring Toss: A Button
      • Spin: B Button
      • Jump: C Button
      • Menu: Start
      • Strafe: Start + D-Pad
      • Cycle Weapons: Start + B Button
      • Look: Start + C Button + D-Pad
    • Sega Genesis 6-Button Controller:
      • Move: D-Pad
      • Ring Toss: A Button
      • Spin: B Button
      • Jump: C Button
      • Previous Weapon: X Button
      • Next Weapon: Y Button
      • Look: Z Button + D-Pad
      • Menu: Start
      • Strafe: Start + D-Pad
    • Sega Saturn Controller:
      • Move: Analog Thumbpad/D-Pad
      • Ring Toss: A Button
      • Spin: B Button
      • Jump: C Button
      • Previous Weapon: X Button
      • Next Weapon: Y Button
      • Look: Z Button + Analog Thumbpad/D-Pad
      • Strafe Left: Left Trigger
      • Strafe Right: Right Trigger
      • Menu: Start
The Sega controls were inspired by Sonic 3D Blast, Doom on the 32X & Saturn, and Duke Nukem 3D on the Saturn.
Remove Mario Mode: Already being removed for non-copyright reasons.
Add SEGA 32x and SEGA Saturn: The Dreamcast can barely run Final Demo. I don't think the Saturn would fare well with 2.3, and especially not the 32x. This also requires completely recoding the game anyways.
Enabling and disabling addons without restarting: This is surprisingly harder than you would think.
 

Astrovortex

Astrokid
Things i would like in SRB2 2.3, or any other future updates.

1. A away to disable console notifications.
2. Better default gamepad controls.
3. Give Sonics skidding sprite more emotion.
4. Add zone transitions.
5. A toggle to turn Super music off.
6. Fix the bug that causes the game to crash when the ultimate cheat option is selected in Pandoras Box, or remove it from the game.
 

AHHHHHHHHHHHHHH

eating fish tacos
Things i would like in SRB2 2.3, or any other future updates.

1. A away to disable console notifications.
2. Better default gamepad controls.
3. Give Sonics skidding sprite more emotion.
4. Add zone transitions.
5. A toggle to turn Super music off.
6. Fix the bug that causes the game to crash when the ultimate cheat option is selected in Pandoras Box, or remove it from the game.
the ultimates cheat is meant to be like that as a joke
 

glaber

Emblem Radar Ready
Allow custom gravity to affect either only enemies or only the player by allowing invisible intangible fofs to have the option to only affect the player or only affect enemies.
 

Ezer'Arch

ArchPack 2.2 is out
Better screenshot naming

Screenshots should be named according to the following syntax: {exename}_{date}_{time}.png. E.g.: SRB2_2021-09-29_11.11.03.png.

Currently if you delete one or more screenshots between the 1st and last one, the game will try to fill in the "free slots" to save more screenshots, and then save after the last one, breaking the chronological order.
 
Last edited:

AHHHHHHHHHHHHHH

eating fish tacos
sprite rotation for slopes, or if that is too hard make it possible to do loops and all that ONLY if you have models enabled, as that would be quite easy to make. idk im not making this game this is only a suggestion
 

CST1229

I probably regret submitting something to the OLDC
sprite rotation for slopes, or if that is too hard make it possible to do loops and all that ONLY if you have models enabled, as that would be quite easy to make. idk im not making this game this is only a suggestion
I remember sprites rotating to slopes in some version of 2.2 (probably pre-2.2.3) (although only when from the side). I don't see that anymore so it might have been removed or a bug caused it to stop working. Probably was never an official feature, just a mod.
 
Last edited:

The Real Inferno

Blazing Fan
I remember sprites rotating to slopes in some version of 2.2 (probably pre-2.2.3) (although only when from the side). I don't see that anymore so it might have been removed or a bug caused it to stop working.
That sounds more like the mod sloperollangle. I don't believe there was ever built-in slope rotation.
 
I think a new zone called "Windmill Valley" would be cool bi know it sounds close to a zone from sonic unleashed but in on android so i can't develop the zone on my own.
 

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