Sapheros
Member
Now's not the time for smash folks, because I think it would be nice to have a discussion about sudden death mode, the unnoticeable feature for srb2. Sudden Death allows ringslinger gametypes to have players die instantly after being hit by a thrown ring. However, some have said it has its faults, for example, the damn Netcode. I don't know why, but players dying easily causes synch fails? Anyways, this is up for discussion, what do you think about sudden death mode?