Stuff in SRB2 you cannot find in the pk3 files (what is hardcoded into the exe?)

I dont know exactly what all is hardcoded into the exe but i think Fang's popgun and bounce are hardcoded.
I also can't find the location of the sprites that show up in Record Attack that have buttons with the the arrows and letters on them.
Also you can find the player sprites in the player.dta!
 
Code, in the source code.
So... the engine. :knuxsmug:



I dont know exactly what all is hardcoded into the exe
Everything that is object behaviour is hardcoded: Player movement, player abilities, enemy behaviour, the menus, the console, about everything actually.
What isn't found in the executable would be graphic assets as mentioned earlier. Stuff like sprites, fades, the palette, music, maps, and a bunch of others.

I also can't find the location of the sprites that show up in Record Attack that have buttons with the the arrows and letters on them.
The record attack buttons you are looking for aren't necessarily sprites - IIRC, they're just drawFill operations with a letter overlaid on top, or in the case of the angle indicator, two drawFill operations... except for the arrow inputs of course.
 
Basically, in Doom, some stuff are hardcoded into the engine (like the enemy behaviour).

But Sonic Robo Blast 2 is using a derivated version of the Doom Legacy engine so I assume that some remnant of Doom (and Doom Legacy) are still being hardcoded into it (you can see how the crawlas are moving).

I think there's a reason why SRB2 Kart is its own game using its own version of the SRB2 engine.
 

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