HealingMind
Member
I got around to continuing my save file after the fun Castle Eggman boss, and unfortunately, it's been very difficult to get through the proceeding zone, which is bizarre as everything I've looked at in regards to this zone says it's a sigh of relief after the brutal Castle Eggman, yet I've spent more than twice the amount of continues and time on this level, and I've only just recently reached Act 2. I'm not entirely sure, but something about this level's mechanics I don't really get. The twisters are the biggest issue I'd say I have, it feels like I'm spit out in a random direction every time, with the randomness increasing with the speed shoes that are necessary for a portion of stage (I don't really understand how the other path works), and often the angles are not really salvagable, leading to a death.
There's also the cacti, which are difficult to see exactly where they'll hit you at, and are sometimes placed in areas where it launches you into a death pit. They also seem to be everywhere on alternate paths, making it difficult to try and look for Emerald Tokens. Speaking of which, many of the nooks and crannies in this zone feel especially dead-end-y, with not any way to escape once you reach them, or having to backtrack.
I'm not sure if this is just a me thing, but the platforming challenges that you need to do also definitely feel harder than the ones in CE. I spend a whole continue trying to learn that triple jump next to the Oil spill and the turtle enemy (I never found out how to beat that thing consistently, felt like neither my spin dash or jump did the job without taking a hit), and the one spire that crumbles as you run across it took a few tries, too. The springs feel especially particular about whether you need to keep your stick neutral or hold forward to get acceleration to clear a gap.
If you have any advice on this stage, I'd appreciate it. It feels like I'm missing something in particular (besides platforming skill, of course). I suppose if all else fails, I can "break the glass" and just have Tails effortlessly fly through the entire stage for me, but I do want to give the stage more of a chance that that. I don't really hate the zone, the music is wonderful, and I love the theme of it, it's just I worry I might run out of continues before I get through it, even with my current life count of 30.
There's also the cacti, which are difficult to see exactly where they'll hit you at, and are sometimes placed in areas where it launches you into a death pit. They also seem to be everywhere on alternate paths, making it difficult to try and look for Emerald Tokens. Speaking of which, many of the nooks and crannies in this zone feel especially dead-end-y, with not any way to escape once you reach them, or having to backtrack.
I'm not sure if this is just a me thing, but the platforming challenges that you need to do also definitely feel harder than the ones in CE. I spend a whole continue trying to learn that triple jump next to the Oil spill and the turtle enemy (I never found out how to beat that thing consistently, felt like neither my spin dash or jump did the job without taking a hit), and the one spire that crumbles as you run across it took a few tries, too. The springs feel especially particular about whether you need to keep your stick neutral or hold forward to get acceleration to clear a gap.
If you have any advice on this stage, I'd appreciate it. It feels like I'm missing something in particular (besides platforming skill, of course). I suppose if all else fails, I can "break the glass" and just have Tails effortlessly fly through the entire stage for me, but I do want to give the stage more of a chance that that. I don't really hate the zone, the music is wonderful, and I love the theme of it, it's just I worry I might run out of continues before I get through it, even with my current life count of 30.