Oerg
Likes CTF
Hi,
I just saw in my IRC logs that Alam made some new DOS builds in November of 2016. They do not work. Tested on Pentium III 500MHz, DOS 7.10 with EMM386, QEMM97 and pure (himem.sys only).
In 2014 Alam made a special perfectly functional Windows 98 build. It even worked on Windows NT 4.0, sans netplay. I don't quite remember the details, but it was SDL1.2 based. Is the game still buildable for SDL 1.2?
(SRB2 2.1.8, video of it running here)
Stock version of Windows 98SE is hopeless for all newer SRB2 builds.
Regular builds with KernelEx
If you're unfamiliar with KernelEx, it is sort of a "fan-made service pack", a kernel extension that provides a lot of API calls and other kernel functionality that stock Win9x lacks in order to make more modern software run.
Tested on PIII-500, 512MB of RAM, Windows 98SE + KernelEx 4.5.2016.17, GeForce 4 MX 460 (ForceWare 56.64), Creative Sound Blaster 16 PnP. This is my only windows 98 machine at the moment, so take performance results with a grain of salt.
srb2dd and srb2win.exe 2.1.19 will work with KernelEx 4.5.2016.17 installed
srb2dd.exe works perfectly. Lacks net-code... I'm not up to date on what's going on there. Performs well even on the P3.
srb2win.exe works somewhat. Slow rendering, only playable at 320x200 on my P3-500 compared to srb2dd. Music plays too fast. Sound effects play with about 400ms delay and the game has trouble playing sound effects in quick succession, e.g. the beep at the score tally.
KernelEx with OpenGL mode
srb2dd.exe: Works really well but still pretty cpu-bottlenecked on my P3. Resolution does not seem to affect performance that much, as is expected. Almost the same performance between 640x480 and 1920x1080.
srb2win.exe: Resolution switches only really work in windowed mode. Very slow rendering for some reason (~10fps at 320x200)
Ironically the stock versions of older SRB2 builds (2.1.14, 2.1.16) will not work, even with KernelEx.
Might not be very interesting for most people here, but I still thought I'd share my experiences.
I just saw in my IRC logs that Alam made some new DOS builds in November of 2016. They do not work. Tested on Pentium III 500MHz, DOS 7.10 with EMM386, QEMM97 and pure (himem.sys only).
In 2014 Alam made a special perfectly functional Windows 98 build. It even worked on Windows NT 4.0, sans netplay. I don't quite remember the details, but it was SDL1.2 based. Is the game still buildable for SDL 1.2?
(SRB2 2.1.8, video of it running here)
Stock version of Windows 98SE is hopeless for all newer SRB2 builds.
Regular builds with KernelEx
If you're unfamiliar with KernelEx, it is sort of a "fan-made service pack", a kernel extension that provides a lot of API calls and other kernel functionality that stock Win9x lacks in order to make more modern software run.
Tested on PIII-500, 512MB of RAM, Windows 98SE + KernelEx 4.5.2016.17, GeForce 4 MX 460 (ForceWare 56.64), Creative Sound Blaster 16 PnP. This is my only windows 98 machine at the moment, so take performance results with a grain of salt.
srb2dd and srb2win.exe 2.1.19 will work with KernelEx 4.5.2016.17 installed
srb2dd.exe works perfectly. Lacks net-code... I'm not up to date on what's going on there. Performs well even on the P3.
srb2win.exe works somewhat. Slow rendering, only playable at 320x200 on my P3-500 compared to srb2dd. Music plays too fast. Sound effects play with about 400ms delay and the game has trouble playing sound effects in quick succession, e.g. the beep at the score tally.
KernelEx with OpenGL mode
srb2dd.exe: Works really well but still pretty cpu-bottlenecked on my P3. Resolution does not seem to affect performance that much, as is expected. Almost the same performance between 640x480 and 1920x1080.
srb2win.exe: Resolution switches only really work in windowed mode. Very slow rendering for some reason (~10fps at 320x200)
Ironically the stock versions of older SRB2 builds (2.1.14, 2.1.16) will not work, even with KernelEx.
Might not be very interesting for most people here, but I still thought I'd share my experiences.
Last edited: