Starfall Pack

Starfall Pack 8.0

Magi updated Starfall Cup with a new update entry:

Starfall Cup 3.0 update: The 3.0-ining

This took longer than I would have liked, but I've got a new map! Well, kind of new. This is actually a pseudo remake of my very first (unreleased) map for 1.x. Hopefully this version is a bit better!

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CHANGELOG:

Overall:

Changed prefixes for the individual WAD files from "dr" to "magi". This means your old time attack files might be broken, but...

Now with staff ghosts! Special thanks to kart krew discord @ahemtoday for providing some!

New map...

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Magi updated Starfall Cup with a new update entry:

Starfall Cup 4.0: the Snowfall update!

This was originally intended for christmas...whoops!





STORMDRAIN SHOWDOWN ZONE

The thrilling sequel to the thrilling sequel to Sewer Surfway zone, now as Starfall Cup's first battle map! Don't get washed away...and does this place look kind of familiar...?

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FROSTED FORTRESS ZONE

A snowy landscape marred by a base full of conveyor belts and half pipes.

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Special thanks to the kart krew discord for feedback...

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Magi updated Starfall Cup with a new update entry:

2 Hot 2 Fix

New staff ghosts, courtesy of kart krew discord users Yoshi and Starcannon399!

Modified the second shortcut on Frosted Fortress to be more worth taking, based on Yoshi's feedback.

Fixed a few minor texture alignments and exposed dev textures on Frosted Fortress.

Re-recorded my own staff ghosts for Frosted Fortress and Stormdrain Showdown to fix a bug where trying to watch them would load the ghosts onto Test Run instead for some reason.

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Magi updated Starfall Cup with a new update entry:

The 2.4 5.0 "7.4" update!!!

With a new version of ring racers comes a new version of Starfall Cup!

CHANGELOG:

NEW MAPS:

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Cascade Caves Zone! A battle map set around a massive waterfall!

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Starfall Zone! The grand finale of Starfall cup, set around a series of mysterious gems floating in space! (Textures taken from vanilla srb2)

ALL MAPS:

Various visual adjustments

All race maps have received checkpoints and spraycan/kkd medal spawnpoints

New...

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Magi updated Starfall Cup with a new update entry:

5.1 Hotfix

A few quick fixes to some maps. Mostly thanks to Plutia on the KKD discord for pointing out some of these:


Sewer Surfway:

Fixed a broken deathpit (thanks, Plutia!)

Alpine Falls:

Fixed midtexture alignment on one of the checkpoint signs

Frosted Fortress:

Cleaned up some ACS scripting

Fixed a possibly skippable checkpoint

Starfall Zone:

Cleaned up some devtextures

Cleaned up some ACS scripting to not print so many log messages

Adjusted floor under second shortcut to be safer to...

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Magi updated Starfall Cup with a new update entry:

6.0! An entire new cup! Wow!!!

Surprise! Bet you thought Starfall Cup would just have Starfall Cup? Well you're wrong.

Introducing... Justice cup! With 5 new race maps! 2 new battle maps! And maybe even...

MAJOR CHANGES

New maps!

JUSTICE CUP RACE 1:

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LAKESIDE LOOP ZONE 2: A remake of my one of my old V1 maps! With a lake! And water running!

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GREEN RECTANGLE ZONE: It's a rectangle! And green! And it looks weirdly familiar...

[ATTACH...

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In Alpine Falls, there is an issue with waypoints just behind the finish line.
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Online replays at Starfall Zone will desync at this spot if this happens.
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(This is in offline so does not happen there)
 
Magi updated Starfall Pack with a new update entry:

6.1 small fix update

ALPINE FALLS ZONE:
Fixed the waypoint before the finish line being flagged as the finish line waypoint. This was causing some issues with bot pathfinding. (Thanks to ne_gamer8623 for pointing this out!)
Fixed a transparent texture that was inside a wall for some reason

STARFALL ZONE:

Removed an ACS script that was causing desyncs with demos recorded online. (Thanks again, ne_gamer8623! This is a temporary fix, I am planning to completely redo this part of the level to not need the things...

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Nice update, all of these new maps are pretty fun to drive on. I've got some feedback though.
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Sliptide Pools 1: Saw numerous people trying to cut through this deep water with power items not realizing it would respawn them... Some sort of indication that this water would respawn you would be nice (maybe some sort of sign sticking out with a skull on it like some Mario games?)
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Sliptide Pools 2: The map orients you well enough here such that you probably won't go the wrong way, but I still think an X Ark Arrow here on the wrong way would be good to place down.
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Mount Eris 2: I'd put a right ark arrow here for total clarity.
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You can go all the way to the end of this little ledge before it respawns you. As far as I could tell it wasn't involved in any secret or anything, so consider making this respawn at the start or removing the ledge entirely.
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Several people found this area pretty difficult to navigate. The setpiece is obviously supposed to be difficult, but I think changing the road to have an outline or having the middle of the road be the sand texture seen elsewhere in the map would be a nice boost to visibility without sacrificing the difficulty.
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Can't see the next part of the road. There's a sign, but it's hard to tell the exact angle I'm supposed to be going at from this angle. Consider something similar to the previous setpiece.

Some troubles happened with the halfpipe as well.
 
Magi updated Starfall Pack with a new update entry:

Minor "Improved readability, maybe" update

Thanks to the feedback from Plutia, I have improved readability, maybe.

SLIPTIDE POOLS 1: Minor visual changes to improve readability, maybe

SLIPTIDE POOLS 2: Minor visual changes to improve readability, maybe

MT ERIS 2: Set some waypoints on the quarterpipe jump that should have been no respawn to no respawn

Minor visual changes to improve readability, maybe

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Magi updated Starfall Pack with a new update entry:

7.0 Lost & Found "Coin Chasers" Update

STARFALL CUP 7.0 "COIN CHASERS" UPDATE



So, this one requires a bit of context. Back in December, I participated in a Mario themed map jam hosted by mb.srb2 user Freaky Mutant Man. Because the plans for releasing the full pack fell through, I've decided to release the maps I made for it here instead.



SLOT CAR DERBY

Act 1

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Act 2

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Act 3

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A three act level based on the classic...

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