Dr.Pepper
Member
After a couple of months of testing everything I knew about Game Maker, I finally have a decent Preview Alpha of SRBG to show everyone. I know it is fine to discuss it here since ths is an engine, not an actual fan game.
So what exactly is SRBG you ask? It is intended to be a limited recreation of SRB2's engine in Game Maker, with some enhancements. I'm making this for personal reasons only, but have decided to showcase it's progress publicly.
Sorry for the long post, I tried shortening it as much as possible.
Here are some screen shots:
Here is a list of what it's currently capable of, please remember this a preview alpha, this engine has a long way to go...
-Third and First person camera views(controls are being addressed, as it's very hard to control)
-Split-screen COOP(Very buggy)
-Custom characters (still need to add things, like custom acceleration rates)
-Debug console (doesn't have a whole lot of commands yet)
-One playable zone, with Boss. (although the Eggman boss is still a WIP, he's very stupid and harmless currently)
-Abilities, like thokking, flying and gliding/climbing! (controls for these abilities are being refined)
-Playable characters, such as Sonic, Tails, Amy, and Knuckles. Rouge and Blaze are included as custom characters.
-Joystick controls for Player 1 and 2. (WIP)
For the n00bs who don't check readme files, I've taken some important Q/A from the FAQs in the readme and put it here.
Q:Is there going to be a complete set of 6-9 zones for single player mode?
A:Not officially. Although once I can finish a decent map builder for SRBG, you could take such matters into your own hands.
Q:What are SRBG's main goals, and are you competing with SRB2?
A:Personally, I love SRB2, and don't want to compete with STjr, but rather trying to recreate SRB2 in the GML enviroment, with some enhancements. SRBG is basically going to be like a limited recreation of SRB2 on a different development platform with a DirectX graphics renderer. (Limited meaning it's not portable, won't work with SRB2 WADs, cannot run without a D3D accelerated graphics card, and will never be able to fully reinterpret the look and feel of SRB2's engine)
Goals:
-Fully functional/controllable third-person and first-person camera modes
-Working ramps to run on and wall-running
-2-4 Player Split-screen VS. and COOP Modes
-Custom characters and 'costumes'
-Extra sprites for more character actions, like picking things up and pushing movable objects
-A whole host of options and unique GUI
-More obvious features, like a map editor and an easy-to-use character builder
-What will never happen in SRBG:
-Official and complete single player level pack.
-Slopes and cork-screw loops
-Netplay
-Color mapping
-FMV clips
-Chao gardens, too lame and next-gen for classic Sonic gameplay
-Game Console ports
Q:If you're not actually making a full-blown Sonic game out of the SRBG engine, then why are you working on this in the first place?
A:SRBG is a personal engine test, basically. I'm a crazy SRB2 fan and want to see how far I can push Game Maker, no surprise what happens after that. :P If SRBG is a success in its goals, I can use the engine as a base for my own original game, which will behave like SRB2 in many ways.
Q:Does SSN or Sonikku know about this?
A:SSN knows about it, because I asked him if it was ok to share it with the SRB2 MB, and he had no problem with it.
Q:Who's involved?
A:So far, I'm the only one working on SRBG, every last line of code and the test zone was written by me.
Q:!w00t!1 dis iz AW3Z0M3!1!!1!11!!11! Iz wil mod teh sorce into somting cool an releese it on teh SRB2 mesage bord!1!1!
A:That would be a bad idea. Any Message Board dedicated to the discussion of SRB2 should never be a showcase for a mod or character that isn't compatible with SRB2. SRBG is completely different from SRB2 in too many of ways, please take SRBG stuff somewhere else.
Q: This i 2 col, cn i b ah beta t3st3r or somthin'?!11?
A:First of all, I am not asking for or even need Beta testers, I can test just fine by myself anyway. :P
The answer totally depends, really. I obviously don't need texture artists, musicians, spriters, sounds, map designers and especially not Beta testers who'd leak crap to the public nine times out of ten. You must already have my personal trust and type intelligible English to actually become a useful Beta tester.
Q:Can I help you program SRBG?
A: Once again, it all depends, can I truat you with such sensitive code? If so, how comfortable are you with GML?
Now for the download link:
http://www.mediafire.com/download.php?myytzzwkngx
So what exactly is SRBG you ask? It is intended to be a limited recreation of SRB2's engine in Game Maker, with some enhancements. I'm making this for personal reasons only, but have decided to showcase it's progress publicly.
Sorry for the long post, I tried shortening it as much as possible.
Here are some screen shots:
Here is a list of what it's currently capable of, please remember this a preview alpha, this engine has a long way to go...
-Third and First person camera views(controls are being addressed, as it's very hard to control)
-Split-screen COOP(Very buggy)
-Custom characters (still need to add things, like custom acceleration rates)
-Debug console (doesn't have a whole lot of commands yet)
-One playable zone, with Boss. (although the Eggman boss is still a WIP, he's very stupid and harmless currently)
-Abilities, like thokking, flying and gliding/climbing! (controls for these abilities are being refined)
-Playable characters, such as Sonic, Tails, Amy, and Knuckles. Rouge and Blaze are included as custom characters.
-Joystick controls for Player 1 and 2. (WIP)
For the n00bs who don't check readme files, I've taken some important Q/A from the FAQs in the readme and put it here.
Q:Is there going to be a complete set of 6-9 zones for single player mode?
A:Not officially. Although once I can finish a decent map builder for SRBG, you could take such matters into your own hands.
Q:What are SRBG's main goals, and are you competing with SRB2?
A:Personally, I love SRB2, and don't want to compete with STjr, but rather trying to recreate SRB2 in the GML enviroment, with some enhancements. SRBG is basically going to be like a limited recreation of SRB2 on a different development platform with a DirectX graphics renderer. (Limited meaning it's not portable, won't work with SRB2 WADs, cannot run without a D3D accelerated graphics card, and will never be able to fully reinterpret the look and feel of SRB2's engine)
Goals:
-Fully functional/controllable third-person and first-person camera modes
-Working ramps to run on and wall-running
-2-4 Player Split-screen VS. and COOP Modes
-Custom characters and 'costumes'
-Extra sprites for more character actions, like picking things up and pushing movable objects
-A whole host of options and unique GUI
-More obvious features, like a map editor and an easy-to-use character builder
-What will never happen in SRBG:
-Official and complete single player level pack.
-Slopes and cork-screw loops
-Netplay
-Color mapping
-FMV clips
-Chao gardens, too lame and next-gen for classic Sonic gameplay
-Game Console ports
Q:If you're not actually making a full-blown Sonic game out of the SRBG engine, then why are you working on this in the first place?
A:SRBG is a personal engine test, basically. I'm a crazy SRB2 fan and want to see how far I can push Game Maker, no surprise what happens after that. :P If SRBG is a success in its goals, I can use the engine as a base for my own original game, which will behave like SRB2 in many ways.
Q:Does SSN or Sonikku know about this?
A:SSN knows about it, because I asked him if it was ok to share it with the SRB2 MB, and he had no problem with it.
Q:Who's involved?
A:So far, I'm the only one working on SRBG, every last line of code and the test zone was written by me.
Q:!w00t!1 dis iz AW3Z0M3!1!!1!11!!11! Iz wil mod teh sorce into somting cool an releese it on teh SRB2 mesage bord!1!1!
A:That would be a bad idea. Any Message Board dedicated to the discussion of SRB2 should never be a showcase for a mod or character that isn't compatible with SRB2. SRBG is completely different from SRB2 in too many of ways, please take SRBG stuff somewhere else.
Q: This i 2 col, cn i b ah beta t3st3r or somthin'?!11?
A:First of all, I am not asking for or even need Beta testers, I can test just fine by myself anyway. :P
The answer totally depends, really. I obviously don't need texture artists, musicians, spriters, sounds, map designers and especially not Beta testers who'd leak crap to the public nine times out of ten. You must already have my personal trust and type intelligible English to actually become a useful Beta tester.
Q:Can I help you program SRBG?
A: Once again, it all depends, can I truat you with such sensitive code? If so, how comfortable are you with GML?
Now for the download link:
http://www.mediafire.com/download.php?myytzzwkngx