I've decided to start working on an SRB2Wii, using debian-etch-4.0+whiite-0.1+xwhiite-0.2 as a base, and customising it to specially run SRB2. Theoretically, the current lsdlsrb2 build I have now WILL load, but only in OpenGL mode because the Software renderer doesn't work on big-endian systems yet either. So I'm waiting on Logan and Alam to fix the software renderer and hopefully they'll be able to backport the changes for me to 1.09.4a so I can test SRB2 with video. With some help, we can also perhaps have a launcher menu to choose between loading SRB2 (with wads as well), downloading wads from the SRB2 repository that Alam will set up on the srb2.org server, and downloading WAD files from a USB stick, and possibly other options too. Of course the PowerPC DEB packages will also work on an unmodified xwhiite distro as long as the dependencies are installed (and they are available from the Debian repositories). Of course I have a softmodded Wii to try this on, but I need to buy a bigger SD card to do this (which I am tomorrow as of this post's edit date). The PowerPC packages could also theoretically run on a PlayStation 3 running any Debian or RPM-based distribution, but I haven't got a PS3, nor does anyone I know so I can't confirm this.
Ambitious, but entirely possible, and I have so much time on my hands I can do this quite quickly =)
EDIT: For people who are going to complain about the PS3's Linux capabilities being crap, I'm well aware of the restrictions provided by the PS3's hypervisor. The thing is, I'm confident in SRB2's ability to run on absolutely anything, and also this can be a good read, it's about progress made for workarounds to the hypervisor (it's a bit technical for people who aren't like that) http://wiki.ps2dev.org/ps3:rsx
EDIT2: Whoo! I cannot thank Alam enough for helping me fix the compiling issues with OpenGL, SDL_mixer and PNG. SRB2 Linux for PPC should now work properly.
Another update for you guys!
The cross-compiling I was doing on my laptop was too much of a chore, so I just decided to compile everything on my Wii. If you guys actually want some evidence of stuff actually getting done, here is some screenshots of me compiling Mesa3D on my Wii:
The first link is actually me getting surprised by my sister with the camera, so ignore it...>_>
SRB2WII NOW WORKS!
Finally.
SRB2 - SRB2Wii testing
http://www.youtube.com/watch?v=l0VEe6ijYrA
Ambitious, but entirely possible, and I have so much time on my hands I can do this quite quickly =)
EDIT: For people who are going to complain about the PS3's Linux capabilities being crap, I'm well aware of the restrictions provided by the PS3's hypervisor. The thing is, I'm confident in SRB2's ability to run on absolutely anything, and also this can be a good read, it's about progress made for workarounds to the hypervisor (it's a bit technical for people who aren't like that) http://wiki.ps2dev.org/ps3:rsx
EDIT2: Whoo! I cannot thank Alam enough for helping me fix the compiling issues with OpenGL, SDL_mixer and PNG. SRB2 Linux for PPC should now work properly.
Another update for you guys!
The cross-compiling I was doing on my laptop was too much of a chore, so I just decided to compile everything on my Wii. If you guys actually want some evidence of stuff actually getting done, here is some screenshots of me compiling Mesa3D on my Wii:
The first link is actually me getting surprised by my sister with the camera, so ignore it...>_>
SRB2WII NOW WORKS!
Finally.
SRB2 - SRB2Wii testing
http://www.youtube.com/watch?v=l0VEe6ijYrA