In addition to this, I would like to know how the Knuckles battle will be handled.Also, are you guys gonna make Hidden Palace look like a... You know... PALACE? Nobody ever does that.
In addition to this, I would like to know how the Knuckles battle will be handled.Also, are you guys gonna make Hidden Palace look like a... You know... PALACE? Nobody ever does that.
I'm going to probably end up hardcoding some MF2 flags for the Knuckles and Metal Sonic battles. Knuckles would have one that stops you from hurting him from in front for general use, and one that if you hit him, both of you get knocked back, but nothing happens, for while jumping.In addition to this, I would like to know how the Knuckles battle will be handled.
Is that...Maek this plz.
Also, are you guys gonna make Hidden Palace look like a... You know... PALACE? Nobody ever does that.
Maek this plz.
In addition to this, I would like to know how the Knuckles battle will be handled.
SSNTails said:Death Egg Zone comes to mind as a possibly easier map to make.
But I can't soc nor code worth a crap, someone else would have to code it. :<Whoever's making Sky Sanctuary should definitely put that in there =P
Maybe it will look like the Silver battle in STH360.
Look who is talking the guy who almost got permbanned. You are not good placed to talk, Mister Eggman.I think this can be pulled off but not by me if it was done by me I say now EPIC FAIL.
Maek this plz.
I'd recommend just making MF3 flags, Kaysakado.
Not sure how much help it would be, but you might be able to knick a few ideas from Sonic Doom 2 on how to adapt different things. Some levels might be easier to make than others, too. Death Egg Zone comes to mind as a possibly easier map to make.