OpenGL sucks and is generally ugly. The only upside is that it actually uses your GPU.
I actually did most of those in SRB2JTE, but it lagged like ... badly. The whole implementation of it was wrong. I'm much better at OpenGL now.Well, get rid of billboarding, split the player polygon so he can be in and out of water at the same time, implement fades, give the player a light source, make the skies render correctly, code in the new effects such as flat rippling and heat distortions, and add slopes and slope physics. Then we'll talk. :)
Could not reproduce, although the camera does reset to funny angles in analog mode.I use analog mode in ERZ1, the camera fix makes the player stop dead and turns the camera around in the area with a bunch of crushers in the left path.
No. That's a bug with regular SRB2. Most commonly seen in ERZ3 as Knuckles.theres also a bug with Knuckles at 5 scale, pressing the up button will cause Knuckles to climb down, and down will cause him to climb up.
No. That's a bug with regular SRB2. Most commonly seen in ERZ3 as Knuckles.
I know. The variable probably wraps around or something silly like that. You's not s'posed to be at 5 scale for anything but prettyness anyway, really. (All these complaints about it are the reason it was locked at 25 minimum 250 maximum, of course.)Knuckles at 5 scale, pressing the up button will cause Knuckles to climb down, and down will cause him to climb up.