SRB2LevelNameGen

Status
Not open for further replies.
LOL, Mountain appears twice in list 2.

4list2:

Battle
Carnival
Station
Theory
Flower
Valley
Continent
Woods
Madness
Ruins
Vision
Illusion
Night
Stadium
Arena
Mansion
Dimension
 
You know, I don't think this is the first of its kind. I'm pretty sure ShadowStar (now known as Velocity or Ryan) came up with a pretty similar script some time ago, and I think somebody made a map using a name generated from it.
 
To me, this seems great for ideas of what levels to make rather than names for levels that have already been made. "Yellow Snow" (thanks SonicMaster for pointing that out) doesn't seem like something that would really come in handy for some average level that's already been made, but hearing the title would certainly inspire me to make some strange cesspool of a map.

Personally, rather than pushing the random button fifty times until I come up with something I like, I prefer to think up a general description for what my level is, then look for synonyms to the words I thought up; commonly I'll go as far as to make up words based on latin roots. Stalactic Caverns, anyone?

Of course, if all the names you think up for your level still seem like any ordinary level of your theme, then perhaps your level just isn't unique enough. Try making a toy themed level, and I'm sure you'll think of names that'll really catch people's eyes.
 
It's true. Just seeing names can inspire. Gemini saying "Los Pants Gehts" inspired me to submit such a zone to the Circuit division for this upcoming contest. If you have netgamed with QwertyuHoneyWafflez (aka TheTogeticMaster, An Plushie, AndyQHW, etc.), you'll know why Gemini even came up with such a pun.
 
Neat tool. Very useful for people who have mapper's block.

Oh, and a few suggestions for the names
Haunted
Sector

Eh, not much, I had a few more but other people already suggested them.
 
SSNTails said:
How do you set the random seed in the generator?

int randomint(int maximum)
{
srand ( time(NULL) );
return rand() % maximum;

}

returns a number from 0 to maximum.

Sky Ninja said:
He knows C++. Surely he know batch.

Yes I do. But how did you make random numbers in a batch file?

About the slow speed, it gets its seed from the clock currently, so I need it to wait a second before getting the next seed. If anyone has a better idea, please tell me.

I'll work on more names and remove the second mountain.
 
Conicpp said:
But how did you make random numbers in a batch file?
I used (%random% %%*maximum*)+1. The +1 is so the random numbers start at 1 instead of 0.
Your exe is currently getting it's seed from the system clock? That's different from what I've seen, but effective.
 
Sky Ninja said:
Your exe is currently getting it's seed from the system clock? That's different from what I've seen, but effective.
That's actually how I've seen most people do it. Actually it is the only way, and how you did it too! 0.o Without quantum processors, there is no "true" random. Also, the next version is out! More words and "Forever Mode." Explained on the first post.
 
Well, what I mean is most things I've seen work on an internal timer.
Also, forever mode. Simple, effective, and very good.
 
Forever Mode is fairly useful. Set it, go do something for a few seconds, come back, and you have a whole list of names for you to choose.
 
Well, yeah, it's sort of a script. Also, what you said about the thing how it can only get one seed per seccond, the batch doesn't do that. Although it takes some time to randomly generate, it does not have to wait a seccond to get another. In fact, a batch can get this many in one seccond:
Green Shrine Zone
Evil Factory Zone
Egg Hill Zone
Hidden Base Zone
Metal Madness Zone
Control Factory Zone
Frozen Valley Zone
Frozen Base Zone
Mystic Carnival Zone
Flaming Factory Zone
Evil Volcano Zone
Clover Battle Zone
Clover Core Zone
Radiant Valley Zone
Flaming Shrine Zone
 
Status
Not open for further replies.

Who is viewing this thread (Total: 1, Members: 0, Guests: 1)

Back
Top